예제 #1
0
    void Awake()
    {
        GameManagerProper game = Object.FindObjectOfType <GameManagerProper>();

        player = Object.FindObjectOfType <PlayerMan>();
        Lives();
    }
예제 #2
0
    static Grid()
    {
        GameObject g = safeFind("__app");

        gameSFX           = (GameSFX)SafeComponent(g, "GameSFX");
        gameMusicProper   = (GameMusicProper)SafeComponent(g, "GameMusicProper");
        gameManagerProper = (GameManagerProper)SafeComponent(g, "GameManagerProper");
    }
예제 #3
0
    void Awake()
    {
        GameManagerProper game = Object.FindObjectOfType <GameManagerProper>();

        pauseObjects   = GameObject.FindGameObjectsWithTag("ShowOnPause");
        keybindObjects = GameObject.FindGameObjectsWithTag("ShowOnKeyBind");
        keyBindActive  = false;
        pauseActive    = false;
        HideKeyBindMenu();
        HidePaused();
    }
예제 #4
0
    void Awake()
    {
        GameManagerProper game = Object.FindObjectOfType <GameManagerProper>();
        GameSFX           sfx  = Object.FindObjectOfType <GameSFX>();

        hud = Object.FindObjectOfType <PlayerHUD>();

        currentHealth  = playerMaxHealth;
        isInvulnerable = false;
        playerDead     = false;
    }