void Awake() { GameManagerProper game = Object.FindObjectOfType <GameManagerProper>(); player = Object.FindObjectOfType <PlayerMan>(); Lives(); }
static Grid() { GameObject g = safeFind("__app"); gameSFX = (GameSFX)SafeComponent(g, "GameSFX"); gameMusicProper = (GameMusicProper)SafeComponent(g, "GameMusicProper"); gameManagerProper = (GameManagerProper)SafeComponent(g, "GameManagerProper"); }
void Awake() { GameManagerProper game = Object.FindObjectOfType <GameManagerProper>(); pauseObjects = GameObject.FindGameObjectsWithTag("ShowOnPause"); keybindObjects = GameObject.FindGameObjectsWithTag("ShowOnKeyBind"); keyBindActive = false; pauseActive = false; HideKeyBindMenu(); HidePaused(); }
void Awake() { GameManagerProper game = Object.FindObjectOfType <GameManagerProper>(); GameSFX sfx = Object.FindObjectOfType <GameSFX>(); hud = Object.FindObjectOfType <PlayerHUD>(); currentHealth = playerMaxHealth; isInvulnerable = false; playerDead = false; }