public void HandleResponse(ISFSObject anObjectIn, GameLobbyManager ourGLM) { //Remove formationsPanel ourGLM.destroyObject("FormationsPanel"); //Draw Halfboard ourGLM.getGameManager().drawHexGrid(5); }
public void HandleResponse(ISFSObject anObjectIn, GameLobbyManager ourGLM) { //Create Unit GameObject and Set it's parent GameObject aUnit = ourGLM.createObject("Units/" + anObjectIn.GetUtfString("UnitID")); aUnit.transform.SetParent(GameObject.Find("Units").transform); //Set its position aUnit.transform.localPosition = ourGLM.getGameManager().getLocation(anObjectIn.GetInt("xLoc"), anObjectIn.GetInt("yLoc")); //Determine if it needs to be rotated if (anObjectIn.GetInt("yLoc") > 6) { aUnit.transform.Rotate(0, 180, 0); } }
public void HandleResponse(ISFSObject anObjectIn, GameLobbyManager ourGLM) { //Create Unit GameObject and Set it's parent ourGLM.getGameManager().drawHexGrid(12); }