private void OnMeshDataReceived() { if (DEBUG) { Debug.Log("OnMeshDataReceived"); } _meshTransferProcess.MoveNext(MeshServerLifecycle.Command.DownloadFinished); // now that we've gone and fetched the mesh, updating the websocket // server's served version, it's ok to tell clients to get the mesh _networkLobbyManager.AllClientsGetMesh(_meshServerAddress, _meshServerPort); _innerProcess.MoveNext(Command.MeshReceived); OnStateUpdate(); }