private void OnMeshDataReceived()
    {
        if (DEBUG)
        {
            Debug.Log("OnMeshDataReceived");
        }
        _meshTransferProcess.MoveNext(MeshServerLifecycle.Command.DownloadFinished);

        // now that we've gone and fetched the mesh, updating the websocket
        // server's served version, it's ok to tell clients to get the mesh
        _networkLobbyManager.AllClientsGetMesh(_meshServerAddress, _meshServerPort);

        _innerProcess.MoveNext(Command.MeshReceived);
        OnStateUpdate();
    }