/// <summary>
        /// Retrieve Trainer Tree
        /// List of MiniLines Containing Skill and attached Skill count (2 and 3 attachments supported)
        /// </summary>
        /// <param name="living"></param>
        public virtual List <Tuple <MiniLineSpecialization, List <Tuple <Skill, byte> > > > GetTrainerTreeDisplay(GameLiving living, Type type)
        {
            if (typeof(MiniLineSpecialization).IsAssignableFrom(type))
            {
                var minispecs = SkillBase.GetSpecializationByType(type).OrderBy(e => e.KeyName);

                List <Tuple <MiniLineSpecialization, List <Skill> > > allLines = new List <Tuple <MiniLineSpecialization, List <Skill> > >();

                foreach (var spec in minispecs)
                {
                    MiniLineSpecialization minispec = (MiniLineSpecialization)spec;
                    minispec.Level = living.GetBaseSpecLevel(minispec.KeyName);
                    allLines.Add(new Tuple <MiniLineSpecialization, List <Skill> >(minispec, minispec.GetMiniLineSkillsForLiving(living, MaxChampionSpecLevel).Select(t => t.Item1).ToList()));
                }

                var final = new List <Tuple <MiniLineSpecialization, List <Tuple <Skill, byte> > > >();

                // Find intersecting Lines
                for (int i = 0; i < MaxChampionSpecLevel; i++)
                {
                    var grouped = allLines.Where(l => l.Item2.Count > i).GroupBy(l => new { l.Item2[i].Name, l.Item2[i].ID }).Where(grp => grp.Count() > 1 && grp.Count() < 4).Select(grp => grp.OrderBy(msp => msp.Item1.KeyName));

                    foreach (var groups in grouped)
                    {
                        // Champion display only handle these tree merge
                        if (groups.Count() == 3)
                        {
                            byte index = 0;
                            foreach (var tsp in groups)
                            {
                                final.Add(new Tuple <MiniLineSpecialization, List <Tuple <Skill, byte> > >(
                                              tsp.Item1,
                                              tsp.Item2.Take(index == 1 ? tsp.Item2.Count : i)
                                              .Select(e => new Tuple <Skill, byte>(e, 0)).ToList()));
                                allLines.Remove(tsp);
                                index++;
                            }

                            // Set group
                            int ins   = final.Count - 2;
                            var skill = final[ins].Item2[i];
                            final[ins].Item2[i] = new Tuple <Skill, byte>(skill.Item1, 3);
                        }
                        else if (groups.Count() == 2)
                        {
                            // firsts lines
                            foreach (var tsp in groups)
                            {
                                final.Add(new Tuple <MiniLineSpecialization, List <Tuple <Skill, byte> > >(
                                              tsp.Item1,
                                              tsp.Item2.Take(i)
                                              .Select(e => new Tuple <Skill, byte>(e, 0)).ToList()));
                                allLines.Remove(tsp);
                            }

                            // Remaining
                            int ins = final.Count - 1;
                            final.Insert(ins, new Tuple <MiniLineSpecialization, List <Tuple <Skill, byte> > >(
                                             groups.First().Item1, groups.First().Item2.Skip(i).Select(e => new Tuple <Skill, byte>(e, 0)).ToList()));

                            // Set Group and add "nulls"
                            for (int n = 0; n < i; n++)
                            {
                                final[ins].Item2.Insert(0, new Tuple <Skill, byte>(null, 0));
                            }

                            var skill = final[ins].Item2[i];
                            final[ins].Item2[i] = new Tuple <Skill, byte>(skill.Item1, 2);
                        }
                    }
                }

                Tuple <MiniLineSpecialization, List <Tuple <Skill, byte> > > pivot = final.Count > 0 ? final[0] : null;

                // Insert not intersecting lines (try keeping order)
                foreach (var elem in allLines)
                {
                    var item = new Tuple <MiniLineSpecialization, List <Tuple <Skill, byte> > >(elem.Item1, elem.Item2
                                                                                                .Select(e => new Tuple <Skill, byte>(e, 0))
                                                                                                .ToList());
                    if (pivot != null && elem.Item1.KeyName.CompareTo(pivot.Item1.KeyName) <= 0)
                    {
                        // insert
                        int ins = final.FindIndex(el => el == pivot);
                        if (ins > -1)
                        {
                            final.Insert(ins, item);
                        }
                        else
                        {
                            final.Insert(0, item);
                        }
                    }
                    else
                    {
                        // add
                        final.Add(item);
                    }
                }

                return(final);
            }

            // default
            return(new List <Tuple <MiniLineSpecialization, List <Tuple <Skill, byte> > > >());
        }
예제 #2
0
		/// <summary>
		/// Retrieve Trainer Tree
		/// List of MiniLines Containing Skill and attached Skill count (2 and 3 attachments supported)
		/// </summary>
		/// <param name="living"></param>
		public virtual List<Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>> GetTrainerTreeDisplay(GameLiving living, Type type)
		{
			if (typeof(MiniLineSpecialization).IsAssignableFrom(type))
			{
				var minispecs = SkillBase.GetSpecializationByType(type).OrderBy(e => e.KeyName);
				
				List<Tuple<MiniLineSpecialization, List<Skill>>> allLines = new List<Tuple<MiniLineSpecialization, List<Skill>>>();
				
				foreach (var spec in minispecs)
				{
					MiniLineSpecialization minispec = (MiniLineSpecialization)spec;
					minispec.Level = living.GetBaseSpecLevel(minispec.KeyName);
					allLines.Add(new Tuple<MiniLineSpecialization, List<Skill>>(minispec, minispec.GetMiniLineSkillsForLiving(living, MaxChampionSpecLevel).Select(t => t.Item1).ToList()));
				}
				
				var final = new List<Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>>();
				
				// Find intersecting Lines
				for (int i = 0 ; i < MaxChampionSpecLevel ; i++)
				{
					var grouped = allLines.Where(l => l.Item2.Count > i).GroupBy(l => new { l.Item2[i].Name, l.Item2[i].ID }).Where(grp => grp.Count() > 1 && grp.Count() < 4).Select(grp => grp.OrderBy(msp => msp.Item1.KeyName));
					
					foreach (var groups in grouped)
					{
						// Champion display only handle these tree merge
						if (groups.Count() == 3)
						{
							byte index = 0;
							foreach(var tsp in groups)
							{
								final.Add(new Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>(tsp.Item1,
								                                                                            tsp.Item2.Take(index == 1 ? tsp.Item2.Count : i)
								                                                                            .Select(e => new Tuple<Skill, byte>(e, 0)).ToList()));
								allLines.Remove(tsp);
								index++;
							}
							
							// Set group
							int ins = final.Count - 2;
							var skill = final[ins].Item2[i];
							final[ins].Item2[i] = new Tuple<Skill, byte>(skill.Item1, 3);
						}
						else if (groups.Count() == 2)
						{
							// firsts lines
							foreach(var tsp in groups)
							{
								final.Add(new Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>(tsp.Item1,
								                                                                            tsp.Item2.Take(i)
								                                                                            .Select(e => new Tuple<Skill, byte>(e, 0)).ToList()));
								allLines.Remove(tsp);
							}
							
							// Remaining
							int ins = final.Count - 1;
							final.Insert(ins, new Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>(
								groups.First().Item1, groups.First().Item2.Skip(i).Select(e => new Tuple<Skill, byte>(e, 0)).ToList()));
							// Set Group and add "nulls"
							for (int n = 0 ; n < i ; n++)
								final[ins].Item2.Insert(0, new Tuple<Skill, byte>(null, 0));
							var skill = final[ins].Item2[i];
							final[ins].Item2[i] = new Tuple<Skill, byte>(skill.Item1, 2);
						}
					}
				}
				
				Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>> pivot = final.Count > 0 ? final[0] : null;
				
				// Insert not intersecting lines (try keeping order)
				foreach (var elem in allLines)
				{
					var item = new Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>(elem.Item1, elem.Item2
					                                                                       .Select(e => new Tuple<Skill, byte>(e, 0))
					                                                                       .ToList());
					if (pivot != null && elem.Item1.KeyName.CompareTo(pivot.Item1.KeyName) <= 0)
					{
						// insert
						int ins = final.FindIndex(el => el == pivot);
						if (ins > -1)
						{
							final.Insert(ins, item);
						}
						else
						{
							final.Insert(0, item);
						}
					}
					else
					{
						// add
						final.Add(item);
					}
				}
				
				return final;
			}
			
			// default
			return new List<Tuple<MiniLineSpecialization, List<Tuple<Skill, byte>>>>();
		}