protected override void OnTick() { GameLiving target = m_arrowTarget; GameLiving caster = (GameLiving)m_actionSource; if (target == null || !target.IsAlive || target.ObjectState != GameObject.eObjectState.Active || target.CurrentRegionID != caster.CurrentRegionID) { return; } int missrate = 100 - m_handler.CalculateToHitChance(target); // add defence bonus from last executed style if any AttackData targetAD = (AttackData)target.TempProperties.getProperty <object>(GameLiving.LAST_ATTACK_DATA, null); if (targetAD != null && targetAD.AttackResult == GameLiving.eAttackResult.HitStyle && targetAD.Style != null) { missrate += targetAD.Style.BonusToDefense; } // half of the damage is magical // subtract any spelldamage bonus and re-calculate after half damage is calculated AttackData ad = m_handler.CalculateDamageToTarget(target, 0.5 - (caster.GetModified(eProperty.SpellDamage) * 0.01)); // check for bladeturn miss if (ad.AttackResult == GameLiving.eAttackResult.Missed) { return; } if (Util.Chance(missrate)) { ad.AttackResult = GameLiving.eAttackResult.Missed; m_handler.MessageToCaster("You miss!", eChatType.CT_YouHit); m_handler.MessageToLiving(target, caster.GetName(0, false) + " missed!", eChatType.CT_Missed); target.OnAttackedByEnemy(ad); target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster); if (target is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(caster, 1); } } return; } ad.Damage = (int)((double)ad.Damage * (1.0 + caster.GetModified(eProperty.SpellDamage) * 0.01)); bool arrowBlock = false; if (target is GamePlayer && !target.IsStunned && !target.IsMezzed && !target.IsSitting && m_handler.Spell.LifeDrainReturn != (int)Archery.eShotType.Critical) { GamePlayer player = (GamePlayer)target; InventoryItem lefthand = player.Inventory.GetItem(eInventorySlot.LeftHandWeapon); if (lefthand != null && (player.AttackWeapon == null || player.AttackWeapon.Item_Type == Slot.RIGHTHAND || player.AttackWeapon.Item_Type == Slot.LEFTHAND)) { if (target.IsObjectInFront(caster, 180) && lefthand.Object_Type == (int)eObjectType.Shield) { // TODO: shield size vs number of attackers not calculated double shield = 0.5 * player.GetModifiedSpecLevel(Specs.Shields); double blockchance = ((player.Dexterity * 2) - 100) / 40.0 + shield + (0 * 3) + 5; blockchance += 30; blockchance -= target.GetConLevel(caster) * 5; if (blockchance >= 100) { blockchance = 99; } if (blockchance <= 0) { blockchance = 1; } if (target.IsEngaging) { EngageEffect engage = target.EffectList.GetOfType <EngageEffect>(); if (engage != null && target.AttackState && engage.EngageTarget == caster) { // Engage raised block change to 85% if attacker is engageTarget and player is in attackstate // You cannot engage a mob that was attacked within the last X seconds... if (engage.EngageTarget.LastAttackedByEnemyTick > engage.EngageTarget.CurrentRegion.Time - EngageAbilityHandler.ENGAGE_ATTACK_DELAY_TICK) { if (engage.Owner is GamePlayer) { (engage.Owner as GamePlayer).Out.SendMessage(engage.EngageTarget.GetName(0, true) + " has been attacked recently and you are unable to engage.", eChatType.CT_System, eChatLoc.CL_SystemWindow); } } // Check if player has enough endurance left to engage else if (engage.Owner.Endurance < EngageAbilityHandler.ENGAGE_DURATION_LOST) { engage.Cancel(false); // if player ran out of endurance cancel engage effect } else { engage.Owner.Endurance -= EngageAbilityHandler.ENGAGE_DURATION_LOST; if (engage.Owner is GamePlayer) { (engage.Owner as GamePlayer).Out.SendMessage("You concentrate on blocking the blow!", eChatType.CT_Skill, eChatLoc.CL_SystemWindow); } if (blockchance < 85) { blockchance = 85; } } } } if (blockchance >= Util.Random(1, 100)) { arrowBlock = true; m_handler.MessageToLiving(player, "You block " + caster.GetName(0, false) + "'s arrow!", eChatType.CT_System); if (m_handler.Spell.Target.ToLower() != "area") { m_handler.MessageToCaster(player.GetName(0, true) + " blocks your arrow!", eChatType.CT_System); m_handler.DamageTarget(ad, false, 0x02); } } } } } if (arrowBlock == false) { // now calculate the magical part of arrow damage (similar to bolt calculation). Part 1 Physical, Part 2 Magical double damage = m_handler.Spell.Damage / 2; // another half is physical damage if (target is GamePlayer) { ad.ArmorHitLocation = ((GamePlayer)target).CalculateArmorHitLocation(ad); } InventoryItem armor = null; if (target.Inventory != null) { armor = target.Inventory.GetItem((eInventorySlot)ad.ArmorHitLocation); } double ws = (caster.Level * 8 * (1.0 + (caster.GetModified(eProperty.Dexterity) - 50) / 200.0)); damage *= ((ws + 90.68) / (target.GetArmorAF(ad.ArmorHitLocation) + 20 * 4.67)); damage *= 1.0 - Math.Min(0.85, ad.Target.GetArmorAbsorb(ad.ArmorHitLocation)); ad.Modifier = (int)(damage * (ad.Target.GetResist(ad.DamageType) + SkillBase.GetArmorResist(armor, ad.DamageType)) / -100.0); damage += ad.Modifier; double effectiveness = caster.Effectiveness; effectiveness += (caster.GetModified(eProperty.SpellDamage) * 0.01); damage = damage * effectiveness; damage *= (1.0 + RelicMgr.GetRelicBonusModifier(caster.Realm, eRelicType.Magic)); if (damage < 0) { damage = 0; } ad.Damage += (int)damage; if (caster.AttackWeapon != null) { // Quality ad.Damage -= (int)(ad.Damage * (100 - caster.AttackWeapon.Quality) * .01); // Condition ad.Damage = (int)((double)ad.Damage * Math.Min(1.0, (double)caster.AttackWeapon.Condition / (double)caster.AttackWeapon.MaxCondition)); // Patch Note: http://support.darkageofcamelot.com/kb/article.php?id=931 // - The Damage Per Second (DPS) of your bow will have an effect on your damage for archery shots. If the effective DPS // of your equipped bow is less than that of your max DPS for the level of archery shot you are using, the damage of your // shot will be reduced. Max DPS for a particular level can be found by using this equation: (.3 * level) + 1.2 int spellRequiredDPS = 12 + 3 * m_handler.Spell.Level; if (caster.AttackWeapon.DPS_AF < spellRequiredDPS) { double percentReduction = (double)caster.AttackWeapon.DPS_AF / (double)spellRequiredDPS; ad.Damage = (int)(ad.Damage * percentReduction); } } if (ad.Damage < 0) { ad.Damage = 0; } ad.UncappedDamage = ad.Damage; ad.Damage = (int)Math.Min(ad.Damage, m_handler.DamageCap(effectiveness)); if (ad.CriticalDamage > 0) { if (m_handler.Spell.Target.ToLower() == "area") { ad.CriticalDamage = 0; } else { int critMax = (target is GamePlayer) ? ad.Damage / 2 : ad.Damage; ad.CriticalDamage = Util.Random(critMax / 10, critMax); } } target.ModifyAttack(ad); m_handler.SendDamageMessages(ad); m_handler.DamageTarget(ad, false, 0x14); target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster); } if (m_handler.Spell.SubSpellID != 0) { Spell subspell = SkillBase.GetSpellByID(m_handler.Spell.SubSpellID); if (subspell != null) { subspell.Level = m_handler.Spell.Level; ISpellHandler spellhandler = ScriptMgr.CreateSpellHandler(m_handler.Caster, subspell, SkillBase.GetSpellLine(GlobalSpellsLines.Combat_Styles_Effect)); if (spellhandler != null) { spellhandler.StartSpell(target); } } } if (arrowBlock == false && m_handler.Caster.AttackWeapon != null && GlobalConstants.IsBowWeapon((eObjectType)m_handler.Caster.AttackWeapon.Object_Type)) { if (ad.AttackResult == GameLiving.eAttackResult.HitUnstyled || ad.AttackResult == GameLiving.eAttackResult.HitStyle) { caster.CheckWeaponMagicalEffect(ad, m_handler.Caster.AttackWeapon); } } }
/// <summary> /// Called on every timer tick /// </summary> protected override void OnTick() { GameLiving target = m_boltTarget; GameLiving caster = (GameLiving)m_actionSource; if (target == null) { return; } if (target.CurrentRegionID != caster.CurrentRegionID) { return; } if (target.ObjectState != GameObject.eObjectState.Active) { return; } if (!target.IsAlive) { return; } // Related to PvP hitchance // http://www.camelotherald.com/news/news_article.php?storyid=2444 // No information on bolt hitchance against npc's // Bolts are treated as physical attacks for the purpose of ABS only // Based on this I am normalizing the miss rate for npc's to be that of a standard spell int missrate = 0; if (caster is GamePlayer && target is GamePlayer) { if (target.InCombat) { foreach (GameLiving attacker in target.Attackers) { if (attacker != caster && target.GetDistanceTo(attacker) <= 200) { // each attacker within 200 units adds a 20% chance to miss missrate += 20; } } } } if (target is GameNPC || caster is GameNPC) { missrate += (int)(ServerProperties.Properties.PVE_SPELL_CONHITPERCENT * caster.GetConLevel(target)); } // add defence bonus from last executed style if any AttackData targetAD = (AttackData)target.TempProperties.getProperty <object>(GameLiving.LAST_ATTACK_DATA, null); if (targetAD != null && targetAD.AttackResult == GameLiving.eAttackResult.HitStyle && targetAD.Style != null) { missrate += targetAD.Style.BonusToDefense; } AttackData ad = m_handler.CalculateDamageToTarget(target, 0.5 - (caster.GetModified(eProperty.SpellDamage) * 0.01)); if (Util.Chance(missrate)) { ad.AttackResult = GameLiving.eAttackResult.Missed; m_handler.MessageToCaster("You miss!", eChatType.CT_YouHit); m_handler.MessageToLiving(target, caster.GetName(0, false) + " missed!", eChatType.CT_Missed); target.OnAttackedByEnemy(ad); target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster); if (target is GameNPC) { IOldAggressiveBrain aggroBrain = ((GameNPC)target).Brain as IOldAggressiveBrain; if (aggroBrain != null) { aggroBrain.AddToAggroList(caster, 1); } } return; } ad.Damage = (int)((double)ad.Damage * (1.0 + caster.GetModified(eProperty.SpellDamage) * 0.01)); // Block bool blocked = false; if (target is GamePlayer) { // mobs left out yet GamePlayer player = (GamePlayer)target; InventoryItem lefthand = player.Inventory.GetItem(eInventorySlot.LeftHandWeapon); if (lefthand != null && (player.AttackWeapon == null || player.AttackWeapon.Item_Type == Slot.RIGHTHAND || player.AttackWeapon.Item_Type == Slot.LEFTHAND)) { if (target.IsObjectInFront(caster, 180) && lefthand.Object_Type == (int)eObjectType.Shield) { double shield = 0.5 * player.GetModifiedSpecLevel(Specs.Shields); double blockchance = ((player.Dexterity * 2) - 100) / 40.0 + shield + 5; // Removed 30% increased chance to block, can find no clear evidence this is correct - tolakram blockchance -= target.GetConLevel(caster) * 5; if (blockchance >= 100) { blockchance = 99; } if (blockchance <= 0) { blockchance = 1; } if (target.IsEngaging) { EngageEffect engage = target.EffectList.GetOfType <EngageEffect>(); if (engage != null && target.AttackState && engage.EngageTarget == caster) { // Engage raised block change to 85% if attacker is engageTarget and player is in attackstate // You cannot engage a mob that was attacked within the last X seconds... if (engage.EngageTarget.LastAttackedByEnemyTick > engage.EngageTarget.CurrentRegion.Time - EngageAbilityHandler.ENGAGE_ATTACK_DELAY_TICK) { if (engage.Owner is GamePlayer) { (engage.Owner as GamePlayer).Out.SendMessage(engage.EngageTarget.GetName(0, true) + " has been attacked recently and you are unable to engage.", eChatType.CT_System, eChatLoc.CL_SystemWindow); } } // Check if player has enough endurance left to engage else if (engage.Owner.Endurance < EngageAbilityHandler.ENGAGE_DURATION_LOST) { engage.Cancel(false); // if player ran out of endurance cancel engage effect } else { engage.Owner.Endurance -= EngageAbilityHandler.ENGAGE_DURATION_LOST; if (engage.Owner is GamePlayer) { (engage.Owner as GamePlayer).Out.SendMessage("You concentrate on blocking the blow!", eChatType.CT_Skill, eChatLoc.CL_SystemWindow); } if (blockchance < 85) { blockchance = 85; } } } } if (blockchance >= Util.Random(1, 100)) { m_handler.MessageToLiving(player, "You partially block " + caster.GetName(0, false) + "'s spell!", eChatType.CT_Missed); m_handler.MessageToCaster(player.GetName(0, true) + " blocks!", eChatType.CT_YouHit); blocked = true; } } } } double effectiveness = 1.0 + (caster.GetModified(eProperty.SpellDamage) * 0.01); // simplified melee damage calculation if (blocked == false) { // TODO: armor resists to damage type double damage = m_handler.Spell.Damage / 2; // another half is physical damage if (target is GamePlayer) { ad.ArmorHitLocation = ((GamePlayer)target).CalculateArmorHitLocation(ad); } InventoryItem armor = null; if (target.Inventory != null) { armor = target.Inventory.GetItem((eInventorySlot)ad.ArmorHitLocation); } double ws = (caster.Level * 8 * (1.0 + (caster.GetModified(eProperty.Dexterity) - 50) / 200.0)); damage *= ((ws + 90.68) / (target.GetArmorAF(ad.ArmorHitLocation) + 20 * 4.67)); damage *= 1.0 - Math.Min(0.85, ad.Target.GetArmorAbsorb(ad.ArmorHitLocation)); ad.Modifier = (int)(damage * (ad.Target.GetResist(ad.DamageType) + SkillBase.GetArmorResist(armor, ad.DamageType)) / -100.0); damage += ad.Modifier; damage = damage * effectiveness; damage *= (1.0 + RelicMgr.GetRelicBonusModifier(caster.Realm, eRelicType.Magic)); if (damage < 0) { damage = 0; } ad.Damage += (int)damage; } if (m_handler is SiegeArrow == false) { ad.UncappedDamage = ad.Damage; ad.Damage = (int)Math.Min(ad.Damage, m_handler.DamageCap(effectiveness)); } ad.Damage = (int)(ad.Damage * caster.Effectiveness); if (blocked == false && ad.CriticalDamage > 0) { int critMax = (target is GamePlayer) ? ad.Damage / 2 : ad.Damage; ad.CriticalDamage = Util.Random(critMax / 10, critMax); } m_handler.SendDamageMessages(ad); m_handler.DamageTarget(ad, false, (blocked ? 0x02 : 0x14)); target.StartInterruptTimer(target.SpellInterruptDuration, ad.AttackType, caster); }