private void _LevelStartEnd() { _reveal1.gameObject.SetActive(false); _reveal2.gameObject.SetActive(false); _gameLevel.Begin(); }
void SongSelected(SongSelectedArgs args) { level = new GameLevel(args.Song, controller, skin, Content, graphics); level.LevelEnded += new GameLevel.OnLevelEndedHandler(LevelEnded); currentScreen = null; level.Begin(); }