private void OnGetGameRuleHandler(GameJumpInfosRes res) { //todo Debug.Log(res); GetData <AirborneGameModel>().InitData(res); View.SetData(GetData <AirborneGameModel>().GameInfo); }
private Dictionary <int, Dictionary <ItemTypeEnum, List <AirborneGameRunningItemVo> > > _gameJumpItemDir;// group-type-jumpitem; public void InitData(GameJumpInfosRes res) { //计算量级 int level = GlobalData.PlayerModel.PlayerVo.Level; GameInfo = new AirborneGameInfo(res, level); RunningInfo = new AirborneGameRunningInfo(); RunningInfo.MaxTime = GameInfo.MaxGameTime; }