public override void Draw(SpriteBatch spriteBatch) { GameInfoText.Draw(spriteBatch); FPSOutputText.Draw(spriteBatch); PlayerShootModeText.Draw(spriteBatch); PlayerHealthText.Draw(spriteBatch); PlayerScore.Draw(spriteBatch); }
private void Start() { Instance = this; // Set Counter Values _maxHideTextDelay = 5f; _hideTextDelay = _maxHideTextDelay; _textFadeDuration = 0.8f; _hasDisabledText = true; _text = GetComponent <Text>(); }