private void OnDestroy()
        {
#if UNITY_5_6_OR_NEWER
            Application.lowMemory -= OnLowMemory;
#endif
            GameFrameworkEntry.Shutdown();
        }
예제 #2
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        internal void Shutdown()
        {
#if UNITY_5_6_OR_NEWER
            Application.lowMemory -= OnLowMemory;
#endif
            GameFrameworkEntry.Shutdown();
            Destroy(gameObject);
        }
예제 #3
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 internal void Shutdown()
 {
     GameFrameworkEntry.Shutdown();
     Destroy(gameObject);
 }
예제 #4
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 private void OnDestroy()
 {
     GameFrameworkEntry.Shutdown();
 }
예제 #5
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 public void TestCleanup()
 {
     m_DataTableManager = null;
     GameFrameworkEntry.Shutdown();
 }