private void OnDestroy() { #if UNITY_5_6_OR_NEWER Application.lowMemory -= OnLowMemory; #endif GameFrameworkEntry.Shutdown(); }
internal void Shutdown() { #if UNITY_5_6_OR_NEWER Application.lowMemory -= OnLowMemory; #endif GameFrameworkEntry.Shutdown(); Destroy(gameObject); }
internal void Shutdown() { GameFrameworkEntry.Shutdown(); Destroy(gameObject); }
private void OnDestroy() { GameFrameworkEntry.Shutdown(); }
public void TestCleanup() { m_DataTableManager = null; GameFrameworkEntry.Shutdown(); }