private void OnDestroy()
        {
#if UNITY_5_6_OR_NEWER
            Application.lowMemory -= OnLowMemory;
#endif
            GameFrameworkEntry.Shutdown();
        }
Beispiel #2
0
        internal void Shutdown()
        {
#if UNITY_5_6_OR_NEWER
            Application.lowMemory -= OnLowMemory;
#endif
            GameFrameworkEntry.Shutdown();
            Destroy(gameObject);
        }
Beispiel #3
0
 internal void Shutdown()
 {
     GameFrameworkEntry.Shutdown();
     Destroy(gameObject);
 }
Beispiel #4
0
 private void OnDestroy()
 {
     GameFrameworkEntry.Shutdown();
 }
Beispiel #5
0
 public void TestCleanup()
 {
     m_DataTableManager = null;
     GameFrameworkEntry.Shutdown();
 }