static int GetDebuggerWindow(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.DebuggerComponent));
         string arg0 = ToLua.CheckString(L, 2);
         GameFramework.Debugger.IDebuggerWindow o = obj.GetDebuggerWindow(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int RegisterDebuggerWindow(IntPtr L)
 {
     try
     {
         int count = LuaDLL.lua_gettop(L);
         UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.DebuggerComponent));
         string arg0 = ToLua.CheckString(L, 2);
         GameFramework.Debugger.IDebuggerWindow arg1 = (GameFramework.Debugger.IDebuggerWindow)ToLua.CheckObject(L, 3, typeof(GameFramework.Debugger.IDebuggerWindow));
         object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3);
         obj.RegisterDebuggerWindow(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }