static int GetDebuggerWindow(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.DebuggerComponent)); string arg0 = ToLua.CheckString(L, 2); GameFramework.Debugger.IDebuggerWindow o = obj.GetDebuggerWindow(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RegisterDebuggerWindow(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); UnityGameFramework.Runtime.DebuggerComponent obj = (UnityGameFramework.Runtime.DebuggerComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.DebuggerComponent)); string arg0 = ToLua.CheckString(L, 2); GameFramework.Debugger.IDebuggerWindow arg1 = (GameFramework.Debugger.IDebuggerWindow)ToLua.CheckObject(L, 3, typeof(GameFramework.Debugger.IDebuggerWindow)); object[] arg2 = ToLua.ToParamsObject(L, 4, count - 3); obj.RegisterDebuggerWindow(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }