private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log("Caught the player!"); _gameEventSystem.SendDronesReachedPlayer(); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log("Caught the player!"); _gameEventSystem.SendDronesReachedPlayer(); } }