public void removeDeadEnemies() { List <Enemy> enemiesToRemove = new List <Enemy>(); foreach (Enemy entity in GameEnemies) { if (entity.CurrentHealth <= 0) { enemiesToRemove.Add(entity); } } foreach (Enemy enemy in enemiesToRemove) { GameEnemies.Remove(enemy); } WorldUser.coins += enemiesToRemove.Count; }
public void AddEnemy(Enemy entity) { GameEnemies.Add(entity); }