void Start() { Invoke ("ReturnTimeScale",timeToLoadScene-3f); gds = GameObject.FindObjectOfType<GameDisplayScript>(); #if UNITY_ANDROID && !UNITY_EDITOR FibrumController.Init(); #endif }
void Start() { timeToLoadScene = 10f; Invoke("ReturnTimeScale", timeToLoadScene - 3f); gds = GameObject.FindObjectOfType <GameDisplayScript>(); Screen.orientation = ScreenOrientation.Landscape; #if UNITY_ANDROID && !UNITY_EDITOR FibrumController.Init(); #endif }
void Start() { startTime = Time.time; deltaTime = 1f/60f; animVar = new float[560]; animVar[0] = 0.000000f; animVar[1] = 0.000000f; animVar[2] = 0.000000f; animVar[3] = 0.000000f; animVar[4] = 0.000000f; animVar[5] = 0.000000f; animVar[6] = 0.000000f; animVar[7] = 0.000000f; animVar[8] = 0.000000f; animVar[9] = 0.000000f; animVar[10] = 0.000000f; animVar[11] = 0.000000f; animVar[12] = 0.000000f; animVar[13] = 0.000000f; animVar[14] = 0.000000f; animVar[15] = 0.000000f; animVar[16] = 0.000000f; animVar[17] = 0.000000f; animVar[18] = 0.000000f; animVar[19] = 0.000000f; animVar[20] = 0.000000f; animVar[21] = 0.000000f; animVar[22] = 0.000000f; animVar[23] = 0.000000f; animVar[24] = 0.000000f; animVar[25] = 0.000000f; animVar[26] = 0.000000f; animVar[27] = 0.000000f; animVar[28] = 0.000000f; animVar[29] = 0.000000f; animVar[30] = 0.000000f; animVar[31] = 0.000000f; animVar[32] = 0.000000f; animVar[33] = 0.000000f; animVar[34] = 0.000000f; animVar[35] = 0.000000f; animVar[36] = 0.000000f; animVar[37] = 0.000000f; animVar[38] = 0.000000f; animVar[39] = 0.000000f; animVar[40] = 0.000000f; animVar[41] = 0.000000f; animVar[42] = 0.000000f; animVar[43] = 0.000000f; animVar[44] = 0.000000f; animVar[45] = 0.000000f; animVar[46] = 0.000000f; animVar[47] = 0.000000f; animVar[48] = 0.000000f; animVar[49] = 0.000000f; animVar[50] = 0.000000f; animVar[51] = 0.000000f; animVar[52] = 0.000000f; animVar[53] = 0.000000f; animVar[54] = 0.000000f; animVar[55] = 0.000000f; animVar[56] = 0.000000f; animVar[57] = 0.000000f; animVar[58] = 0.000000f; animVar[59] = 0.000000f; animVar[60] = 0.000000f; animVar[61] = 0.000000f; animVar[62] = 0.000000f; animVar[63] = 0.000000f; animVar[64] = 0.000000f; animVar[65] = 0.000000f; animVar[66] = 0.000000f; animVar[67] = 0.000000f; animVar[68] = 0.000000f; animVar[69] = 0.000000f; animVar[70] = 0.000000f; animVar[71] = 0.000000f; animVar[72] = 0.000000f; animVar[73] = 0.000000f; animVar[74] = 0.000000f; animVar[75] = 0.000000f; animVar[76] = 0.000000f; animVar[77] = 0.000000f; animVar[78] = 0.000000f; animVar[79] = 0.000000f; animVar[80] = 0.000000f; animVar[81] = 0.000000f; animVar[82] = 0.000000f; animVar[83] = 0.000000f; animVar[84] = 0.000000f; animVar[85] = 0.000000f; animVar[86] = 0.000000f; animVar[87] = 0.000000f; animVar[88] = 0.000000f; animVar[89] = 0.000000f; animVar[90] = 0.000000f; animVar[91] = 0.000000f; animVar[92] = 0.000000f; animVar[93] = 0.000000f; animVar[94] = 0.000000f; animVar[95] = 0.000000f; animVar[96] = 0.000000f; animVar[97] = 0.000000f; animVar[98] = 0.000000f; animVar[99] = 0.000000f; animVar[100] = 0.000000f; animVar[101] = 0.000000f; animVar[102] = 0.000000f; animVar[103] = 0.000000f; animVar[104] = 0.000000f; animVar[105] = 0.000000f; animVar[106] = 0.000000f; animVar[107] = 0.000000f; animVar[108] = 0.000000f; animVar[109] = 0.000000f; animVar[110] = 0.000000f; animVar[111] = 0.000000f; animVar[112] = 0.000000f; animVar[113] = 0.000000f; animVar[114] = 0.000000f; animVar[115] = 0.000000f; animVar[116] = 0.000000f; animVar[117] = 0.000000f; animVar[118] = 0.000000f; animVar[119] = 0.000000f; animVar[120] = 0.000000f; animVar[121] = 0.000000f; animVar[122] = 0.000000f; animVar[123] = 0.000000f; animVar[124] = 0.000000f; animVar[125] = 0.000000f; animVar[126] = 0.000000f; animVar[127] = 0.000000f; animVar[128] = 0.000000f; animVar[129] = 0.000000f; animVar[130] = 0.000000f; animVar[131] = 0.000000f; animVar[132] = 0.000000f; animVar[133] = 0.000000f; animVar[134] = 0.000000f; animVar[135] = 0.000000f; animVar[136] = 0.000000f; animVar[137] = 0.000000f; animVar[138] = 0.000000f; animVar[139] = 0.000000f; animVar[140] = 0.000000f; animVar[141] = 0.000000f; animVar[142] = 0.000000f; animVar[143] = 0.000000f; animVar[144] = 0.000000f; animVar[145] = 0.000000f; animVar[146] = 0.000000f; animVar[147] = 0.000000f; animVar[148] = 0.000000f; animVar[149] = 0.000000f; animVar[150] = 0.000000f; animVar[151] = 0.000000f; animVar[152] = 0.000000f; animVar[153] = 0.000000f; animVar[154] = 0.000000f; animVar[155] = 0.000000f; animVar[156] = 0.000000f; animVar[157] = 0.000000f; animVar[158] = 0.000000f; animVar[159] = 0.000000f; animVar[160] = 0.000000f; animVar[161] = 0.000000f; animVar[162] = 0.000000f; animVar[163] = 0.000000f; animVar[164] = 0.000000f; animVar[165] = 0.000000f; animVar[166] = 0.000000f; animVar[167] = 0.000000f; animVar[168] = 0.000000f; animVar[169] = 0.000000f; animVar[170] = 0.000000f; animVar[171] = 0.000000f; animVar[172] = 0.000000f; animVar[173] = 0.000000f; animVar[174] = 0.000000f; animVar[175] = 0.000000f; animVar[176] = 0.000000f; animVar[177] = 0.000000f; animVar[178] = 0.000000f; animVar[179] = 0.000000f; animVar[180] = 0.000000f; animVar[181] = 0.000000f; animVar[182] = 0.000000f; animVar[183] = 0.000000f; animVar[184] = 0.000000f; animVar[185] = 0.000000f; animVar[186] = 0.000000f; animVar[187] = 0.000000f; animVar[188] = 0.000000f; animVar[189] = 0.000000f; animVar[190] = 0.000000f; animVar[191] = 0.000000f; animVar[192] = 0.000000f; animVar[193] = 0.000000f; animVar[194] = 0.000000f; animVar[195] = 0.000000f; animVar[196] = 0.000000f; animVar[197] = 0.000000f; animVar[198] = 0.000000f; animVar[199] = 0.000000f; animVar[200] = 0.000000f; animVar[201] = 0.000000f; animVar[202] = 0.000000f; animVar[203] = 0.000000f; animVar[204] = 0.000000f; animVar[205] = 0.000000f; animVar[206] = 0.000000f; animVar[207] = 0.000000f; animVar[208] = 0.000000f; animVar[209] = 0.000000f; animVar[210] = 0.000000f; animVar[211] = 0.000000f; animVar[212] = 0.000000f; animVar[213] = 0.000000f; animVar[214] = 0.000000f; animVar[215] = 0.000000f; animVar[216] = 0.000000f; animVar[217] = 0.000000f; animVar[218] = 0.000000f; animVar[219] = 0.000000f; animVar[220] = 0.000000f; animVar[221] = 0.000000f; animVar[222] = 0.000000f; animVar[223] = 0.000000f; animVar[224] = 0.000000f; animVar[225] = 0.000000f; animVar[226] = 0.000000f; animVar[227] = 0.000000f; animVar[228] = 0.000000f; animVar[229] = 0.000000f; animVar[230] = 0.000000f; animVar[231] = 0.000000f; animVar[232] = 0.000000f; animVar[233] = 0.000000f; animVar[234] = 0.000000f; animVar[235] = 0.000000f; animVar[236] = 0.000000f; animVar[237] = 0.000000f; animVar[238] = 0.000000f; animVar[239] = 0.000000f; animVar[240] = 0.000000f; animVar[241] = 0.000000f; animVar[242] = 0.000000f; animVar[243] = 0.000000f; animVar[244] = 0.000000f; animVar[245] = 0.000000f; animVar[246] = 0.000000f; animVar[247] = 0.000000f; animVar[248] = 0.000000f; animVar[249] = 0.000000f; animVar[250] = 0.000000f; animVar[251] = 0.000000f; animVar[252] = 0.000000f; animVar[253] = 0.000000f; animVar[254] = 0.000000f; animVar[255] = 0.000000f; animVar[256] = 0.000000f; animVar[257] = 0.000000f; animVar[258] = 0.000000f; animVar[259] = 0.000000f; animVar[260] = 0.000000f; animVar[261] = 0.000000f; animVar[262] = 0.000000f; animVar[263] = 0.000000f; animVar[264] = 0.000000f; animVar[265] = 0.000000f; animVar[266] = 0.000000f; animVar[267] = 0.000000f; animVar[268] = 0.000000f; animVar[269] = 0.000000f; animVar[270] = 0.000000f; animVar[271] = 0.000000f; animVar[272] = 0.000000f; animVar[273] = 0.000000f; animVar[274] = 0.000000f; animVar[275] = 0.000000f; animVar[276] = 0.000000f; animVar[277] = 0.000000f; animVar[278] = 0.000000f; animVar[279] = 0.000000f; animVar[280] = 0.000000f; animVar[281] = 0.000000f; animVar[282] = 0.000000f; animVar[283] = 0.000000f; animVar[284] = 0.000000f; animVar[285] = 0.000000f; animVar[286] = 0.000000f; animVar[287] = 0.000000f; animVar[288] = 0.000000f; animVar[289] = 0.000000f; animVar[290] = 0.000000f; animVar[291] = 0.000000f; animVar[292] = 0.000000f; animVar[293] = 0.000000f; animVar[294] = 0.000000f; animVar[295] = 0.000000f; animVar[296] = 0.000000f; animVar[297] = 0.000000f; animVar[298] = 0.000000f; animVar[299] = 0.000000f; animVar[300] = 0.000000f; animVar[301] = 0.000000f; animVar[302] = 0.000000f; animVar[303] = 0.000000f; animVar[304] = 0.000000f; animVar[305] = 0.000000f; animVar[306] = 0.000000f; animVar[307] = 0.000000f; animVar[308] = 0.000000f; animVar[309] = 0.000000f; animVar[310] = 0.000000f; animVar[311] = 0.000000f; animVar[312] = 0.000000f; animVar[313] = 0.000000f; animVar[314] = 0.000000f; animVar[315] = 0.000000f; animVar[316] = 0.000000f; animVar[317] = 0.000000f; animVar[318] = 0.000000f; animVar[319] = 0.000000f; animVar[320] = 0.000000f; animVar[321] = 0.000000f; animVar[322] = 0.000000f; animVar[323] = 0.000000f; animVar[324] = 0.000000f; animVar[325] = 0.000000f; animVar[326] = 0.000000f; animVar[327] = 0.000000f; animVar[328] = 0.000000f; animVar[329] = 0.000000f; animVar[330] = 0.000000f; animVar[331] = 0.000000f; animVar[332] = 0.000000f; animVar[333] = 0.000000f; animVar[334] = 0.000000f; animVar[335] = 0.000000f; animVar[336] = 0.000000f; animVar[337] = 0.000000f; animVar[338] = 0.000000f; animVar[339] = 0.000000f; animVar[340] = 0.000000f; animVar[341] = 0.000000f; animVar[342] = 0.000000f; animVar[343] = 0.000000f; animVar[344] = 0.000000f; animVar[345] = 0.000000f; animVar[346] = 0.000000f; animVar[347] = 0.000000f; animVar[348] = 0.000000f; animVar[349] = 0.000000f; animVar[350] = 0.000000f; animVar[351] = 0.000000f; animVar[352] = 0.000000f; animVar[353] = 0.000000f; animVar[354] = 0.000000f; animVar[355] = 0.000000f; animVar[356] = 0.000000f; animVar[357] = 0.000000f; animVar[358] = 0.000000f; animVar[359] = 0.000000f; animVar[360] = 0.000000f; animVar[361] = 0.000000f; animVar[362] = 0.000000f; animVar[363] = 0.000000f; animVar[364] = 0.000000f; animVar[365] = 0.000000f; animVar[366] = 0.000000f; animVar[367] = 0.000000f; animVar[368] = 0.000000f; animVar[369] = 0.000000f; animVar[370] = 0.000000f; animVar[371] = 0.000000f; animVar[372] = 0.000000f; animVar[373] = 0.000000f; animVar[374] = 0.000000f; animVar[375] = 0.000000f; animVar[376] = 0.000000f; animVar[377] = 0.000000f; animVar[378] = 0.000000f; animVar[379] = 0.000000f; animVar[380] = 0.000000f; animVar[381] = 0.000000f; animVar[382] = 0.000000f; animVar[383] = 0.000000f; animVar[384] = 0.000000f; animVar[385] = 0.000000f; animVar[386] = 0.000000f; animVar[387] = 0.000000f; animVar[388] = 0.000000f; animVar[389] = 0.000000f; animVar[390] = 0.000000f; animVar[391] = 0.000000f; animVar[392] = 0.000000f; animVar[393] = 0.000000f; animVar[394] = 0.000000f; animVar[395] = 0.000000f; animVar[396] = 0.000000f; animVar[397] = 0.000000f; animVar[398] = 0.000000f; animVar[399] = 0.000000f; animVar[400] = 0.000000f; animVar[401] = 0.000000f; animVar[402] = 0.000000f; animVar[403] = 0.000000f; animVar[404] = 0.000000f; animVar[405] = 0.000000f; animVar[406] = 0.000000f; animVar[407] = 0.000000f; animVar[408] = 0.000000f; animVar[409] = 0.000000f; animVar[410] = 0.000000f; animVar[411] = 0.000000f; animVar[412] = 0.000000f; animVar[413] = 0.000000f; animVar[414] = 0.000000f; animVar[415] = 0.000000f; animVar[416] = 0.000000f; animVar[417] = 0.000000f; animVar[418] = 0.000000f; animVar[419] = 0.000000f; animVar[420] = 0.000000f; animVar[421] = 0.000000f; animVar[422] = 0.000000f; animVar[423] = 0.000000f; animVar[424] = 0.000000f; animVar[425] = 0.000000f; animVar[426] = 0.000000f; animVar[427] = 0.000000f; animVar[428] = 0.000000f; animVar[429] = 0.000000f; animVar[430] = 0.000000f; animVar[431] = 0.000000f; animVar[432] = 0.000000f; animVar[433] = 0.000000f; animVar[434] = 0.000000f; animVar[435] = 0.000000f; animVar[436] = 0.000000f; animVar[437] = 0.000000f; animVar[438] = 0.000000f; animVar[439] = 0.000000f; animVar[440] = 0.000000f; animVar[441] = 0.000000f; animVar[442] = 0.000000f; animVar[443] = 0.000000f; animVar[444] = 0.000000f; animVar[445] = 0.000000f; animVar[446] = 0.000000f; animVar[447] = 0.000000f; animVar[448] = 0.000000f; animVar[449] = 0.000000f; animVar[450] = 0.000000f; animVar[451] = 0.000000f; animVar[452] = 0.000000f; animVar[453] = 0.000000f; animVar[454] = 0.000000f; animVar[455] = 0.000000f; animVar[456] = 0.000000f; animVar[457] = 0.000000f; animVar[458] = 0.000000f; animVar[459] = 0.000000f; animVar[460] = 0.000000f; animVar[461] = 0.000000f; animVar[462] = 0.000000f; animVar[463] = 0.000000f; animVar[464] = 0.000000f; animVar[465] = 0.001370f; animVar[466] = 0.009795f; animVar[467] = 0.025383f; animVar[468] = 0.047535f; animVar[469] = 0.075659f; animVar[470] = 0.109156f; animVar[471] = 0.147432f; animVar[472] = 0.189889f; animVar[473] = 0.235933f; animVar[474] = 0.284966f; animVar[475] = 0.336395f; animVar[476] = 0.389619f; animVar[477] = 0.444048f; animVar[478] = 0.499080f; animVar[479] = 0.554125f; animVar[480] = 0.608581f; animVar[481] = 0.661857f; animVar[482] = 0.713353f; animVar[483] = 0.762477f; animVar[484] = 0.808629f; animVar[485] = 0.851215f; animVar[486] = 0.889639f; animVar[487] = 0.923306f; animVar[488] = 0.951618f; animVar[489] = 0.973980f; animVar[490] = 0.989796f; animVar[491] = 0.998470f; animVar[492] = 1.000000f; animVar[493] = 1.000000f; animVar[494] = 1.000000f; animVar[495] = 1.000000f; animVar[496] = 1.000000f; animVar[497] = 1.000000f; animVar[498] = 1.000000f; animVar[499] = 1.000000f; animVar[500] = 1.000000f; animVar[501] = 1.000000f; animVar[502] = 1.000000f; animVar[503] = 1.000000f; animVar[504] = 1.000000f; animVar[505] = 1.000000f; animVar[506] = 1.000000f; animVar[507] = 1.000000f; animVar[508] = 1.000000f; animVar[509] = 1.000000f; animVar[510] = 1.000000f; animVar[511] = 1.000000f; animVar[512] = 1.000000f; animVar[513] = 1.000000f; animVar[514] = 1.000000f; animVar[515] = 1.000000f; animVar[516] = 1.000000f; animVar[517] = 1.000000f; animVar[518] = 1.000000f; animVar[519] = 1.000000f; animVar[520] = 1.000000f; animVar[521] = 1.000000f; animVar[522] = 1.000000f; animVar[523] = 1.000000f; animVar[524] = 1.000000f; animVar[525] = 1.000000f; animVar[526] = 1.000000f; animVar[527] = 1.000000f; animVar[528] = 1.000000f; animVar[529] = 1.000000f; animVar[530] = 1.000000f; animVar[531] = 1.000000f; animVar[532] = 1.000000f; animVar[533] = 1.000000f; animVar[534] = 1.000000f; animVar[535] = 1.000000f; animVar[536] = 1.000000f; animVar[537] = 1.000000f; animVar[538] = 1.000000f; animVar[539] = 1.000000f; animVar[540] = 1.000000f; animVar[541] = 1.000000f; animVar[542] = 1.000000f; animVar[543] = 1.000000f; animVar[544] = 1.000000f; animVar[545] = 1.000000f; animVar[546] = 1.000000f; animVar[547] = 1.000000f; animVar[548] = 1.000000f; animVar[549] = 1.000000f; animVar[550] = 1.000000f; animVar[551] = 1.000000f; animVar[552] = 1.000000f; animVar[553] = 1.000000f; animVar[554] = 1.000000f; animVar[555] = 1.000000f; animVar[556] = 1.000000f; animVar[557] = 1.000000f; animVar[558] = 1.000000f; animVar[559] = 1.000000f; comp = gameObject.GetComponent<GameDisplayScript>(); }