Ejemplo n.º 1
0
 void Start()
 {
     Invoke ("ReturnTimeScale",timeToLoadScene-3f);
     gds = GameObject.FindObjectOfType<GameDisplayScript>();
     #if UNITY_ANDROID && !UNITY_EDITOR
     FibrumController.Init();
     #endif
 }
Ejemplo n.º 2
0
 void Start()
 {
     timeToLoadScene = 10f;
     Invoke("ReturnTimeScale", timeToLoadScene - 3f);
     gds = GameObject.FindObjectOfType <GameDisplayScript>();
     Screen.orientation = ScreenOrientation.Landscape;
             #if UNITY_ANDROID && !UNITY_EDITOR
     FibrumController.Init();
             #endif
 }
 void Start()
 {
     startTime = Time.time;
     deltaTime = 1f/60f;
     animVar = new float[560];
     animVar[0] = 0.000000f;
     animVar[1] = 0.000000f;
     animVar[2] = 0.000000f;
     animVar[3] = 0.000000f;
     animVar[4] = 0.000000f;
     animVar[5] = 0.000000f;
     animVar[6] = 0.000000f;
     animVar[7] = 0.000000f;
     animVar[8] = 0.000000f;
     animVar[9] = 0.000000f;
     animVar[10] = 0.000000f;
     animVar[11] = 0.000000f;
     animVar[12] = 0.000000f;
     animVar[13] = 0.000000f;
     animVar[14] = 0.000000f;
     animVar[15] = 0.000000f;
     animVar[16] = 0.000000f;
     animVar[17] = 0.000000f;
     animVar[18] = 0.000000f;
     animVar[19] = 0.000000f;
     animVar[20] = 0.000000f;
     animVar[21] = 0.000000f;
     animVar[22] = 0.000000f;
     animVar[23] = 0.000000f;
     animVar[24] = 0.000000f;
     animVar[25] = 0.000000f;
     animVar[26] = 0.000000f;
     animVar[27] = 0.000000f;
     animVar[28] = 0.000000f;
     animVar[29] = 0.000000f;
     animVar[30] = 0.000000f;
     animVar[31] = 0.000000f;
     animVar[32] = 0.000000f;
     animVar[33] = 0.000000f;
     animVar[34] = 0.000000f;
     animVar[35] = 0.000000f;
     animVar[36] = 0.000000f;
     animVar[37] = 0.000000f;
     animVar[38] = 0.000000f;
     animVar[39] = 0.000000f;
     animVar[40] = 0.000000f;
     animVar[41] = 0.000000f;
     animVar[42] = 0.000000f;
     animVar[43] = 0.000000f;
     animVar[44] = 0.000000f;
     animVar[45] = 0.000000f;
     animVar[46] = 0.000000f;
     animVar[47] = 0.000000f;
     animVar[48] = 0.000000f;
     animVar[49] = 0.000000f;
     animVar[50] = 0.000000f;
     animVar[51] = 0.000000f;
     animVar[52] = 0.000000f;
     animVar[53] = 0.000000f;
     animVar[54] = 0.000000f;
     animVar[55] = 0.000000f;
     animVar[56] = 0.000000f;
     animVar[57] = 0.000000f;
     animVar[58] = 0.000000f;
     animVar[59] = 0.000000f;
     animVar[60] = 0.000000f;
     animVar[61] = 0.000000f;
     animVar[62] = 0.000000f;
     animVar[63] = 0.000000f;
     animVar[64] = 0.000000f;
     animVar[65] = 0.000000f;
     animVar[66] = 0.000000f;
     animVar[67] = 0.000000f;
     animVar[68] = 0.000000f;
     animVar[69] = 0.000000f;
     animVar[70] = 0.000000f;
     animVar[71] = 0.000000f;
     animVar[72] = 0.000000f;
     animVar[73] = 0.000000f;
     animVar[74] = 0.000000f;
     animVar[75] = 0.000000f;
     animVar[76] = 0.000000f;
     animVar[77] = 0.000000f;
     animVar[78] = 0.000000f;
     animVar[79] = 0.000000f;
     animVar[80] = 0.000000f;
     animVar[81] = 0.000000f;
     animVar[82] = 0.000000f;
     animVar[83] = 0.000000f;
     animVar[84] = 0.000000f;
     animVar[85] = 0.000000f;
     animVar[86] = 0.000000f;
     animVar[87] = 0.000000f;
     animVar[88] = 0.000000f;
     animVar[89] = 0.000000f;
     animVar[90] = 0.000000f;
     animVar[91] = 0.000000f;
     animVar[92] = 0.000000f;
     animVar[93] = 0.000000f;
     animVar[94] = 0.000000f;
     animVar[95] = 0.000000f;
     animVar[96] = 0.000000f;
     animVar[97] = 0.000000f;
     animVar[98] = 0.000000f;
     animVar[99] = 0.000000f;
     animVar[100] = 0.000000f;
     animVar[101] = 0.000000f;
     animVar[102] = 0.000000f;
     animVar[103] = 0.000000f;
     animVar[104] = 0.000000f;
     animVar[105] = 0.000000f;
     animVar[106] = 0.000000f;
     animVar[107] = 0.000000f;
     animVar[108] = 0.000000f;
     animVar[109] = 0.000000f;
     animVar[110] = 0.000000f;
     animVar[111] = 0.000000f;
     animVar[112] = 0.000000f;
     animVar[113] = 0.000000f;
     animVar[114] = 0.000000f;
     animVar[115] = 0.000000f;
     animVar[116] = 0.000000f;
     animVar[117] = 0.000000f;
     animVar[118] = 0.000000f;
     animVar[119] = 0.000000f;
     animVar[120] = 0.000000f;
     animVar[121] = 0.000000f;
     animVar[122] = 0.000000f;
     animVar[123] = 0.000000f;
     animVar[124] = 0.000000f;
     animVar[125] = 0.000000f;
     animVar[126] = 0.000000f;
     animVar[127] = 0.000000f;
     animVar[128] = 0.000000f;
     animVar[129] = 0.000000f;
     animVar[130] = 0.000000f;
     animVar[131] = 0.000000f;
     animVar[132] = 0.000000f;
     animVar[133] = 0.000000f;
     animVar[134] = 0.000000f;
     animVar[135] = 0.000000f;
     animVar[136] = 0.000000f;
     animVar[137] = 0.000000f;
     animVar[138] = 0.000000f;
     animVar[139] = 0.000000f;
     animVar[140] = 0.000000f;
     animVar[141] = 0.000000f;
     animVar[142] = 0.000000f;
     animVar[143] = 0.000000f;
     animVar[144] = 0.000000f;
     animVar[145] = 0.000000f;
     animVar[146] = 0.000000f;
     animVar[147] = 0.000000f;
     animVar[148] = 0.000000f;
     animVar[149] = 0.000000f;
     animVar[150] = 0.000000f;
     animVar[151] = 0.000000f;
     animVar[152] = 0.000000f;
     animVar[153] = 0.000000f;
     animVar[154] = 0.000000f;
     animVar[155] = 0.000000f;
     animVar[156] = 0.000000f;
     animVar[157] = 0.000000f;
     animVar[158] = 0.000000f;
     animVar[159] = 0.000000f;
     animVar[160] = 0.000000f;
     animVar[161] = 0.000000f;
     animVar[162] = 0.000000f;
     animVar[163] = 0.000000f;
     animVar[164] = 0.000000f;
     animVar[165] = 0.000000f;
     animVar[166] = 0.000000f;
     animVar[167] = 0.000000f;
     animVar[168] = 0.000000f;
     animVar[169] = 0.000000f;
     animVar[170] = 0.000000f;
     animVar[171] = 0.000000f;
     animVar[172] = 0.000000f;
     animVar[173] = 0.000000f;
     animVar[174] = 0.000000f;
     animVar[175] = 0.000000f;
     animVar[176] = 0.000000f;
     animVar[177] = 0.000000f;
     animVar[178] = 0.000000f;
     animVar[179] = 0.000000f;
     animVar[180] = 0.000000f;
     animVar[181] = 0.000000f;
     animVar[182] = 0.000000f;
     animVar[183] = 0.000000f;
     animVar[184] = 0.000000f;
     animVar[185] = 0.000000f;
     animVar[186] = 0.000000f;
     animVar[187] = 0.000000f;
     animVar[188] = 0.000000f;
     animVar[189] = 0.000000f;
     animVar[190] = 0.000000f;
     animVar[191] = 0.000000f;
     animVar[192] = 0.000000f;
     animVar[193] = 0.000000f;
     animVar[194] = 0.000000f;
     animVar[195] = 0.000000f;
     animVar[196] = 0.000000f;
     animVar[197] = 0.000000f;
     animVar[198] = 0.000000f;
     animVar[199] = 0.000000f;
     animVar[200] = 0.000000f;
     animVar[201] = 0.000000f;
     animVar[202] = 0.000000f;
     animVar[203] = 0.000000f;
     animVar[204] = 0.000000f;
     animVar[205] = 0.000000f;
     animVar[206] = 0.000000f;
     animVar[207] = 0.000000f;
     animVar[208] = 0.000000f;
     animVar[209] = 0.000000f;
     animVar[210] = 0.000000f;
     animVar[211] = 0.000000f;
     animVar[212] = 0.000000f;
     animVar[213] = 0.000000f;
     animVar[214] = 0.000000f;
     animVar[215] = 0.000000f;
     animVar[216] = 0.000000f;
     animVar[217] = 0.000000f;
     animVar[218] = 0.000000f;
     animVar[219] = 0.000000f;
     animVar[220] = 0.000000f;
     animVar[221] = 0.000000f;
     animVar[222] = 0.000000f;
     animVar[223] = 0.000000f;
     animVar[224] = 0.000000f;
     animVar[225] = 0.000000f;
     animVar[226] = 0.000000f;
     animVar[227] = 0.000000f;
     animVar[228] = 0.000000f;
     animVar[229] = 0.000000f;
     animVar[230] = 0.000000f;
     animVar[231] = 0.000000f;
     animVar[232] = 0.000000f;
     animVar[233] = 0.000000f;
     animVar[234] = 0.000000f;
     animVar[235] = 0.000000f;
     animVar[236] = 0.000000f;
     animVar[237] = 0.000000f;
     animVar[238] = 0.000000f;
     animVar[239] = 0.000000f;
     animVar[240] = 0.000000f;
     animVar[241] = 0.000000f;
     animVar[242] = 0.000000f;
     animVar[243] = 0.000000f;
     animVar[244] = 0.000000f;
     animVar[245] = 0.000000f;
     animVar[246] = 0.000000f;
     animVar[247] = 0.000000f;
     animVar[248] = 0.000000f;
     animVar[249] = 0.000000f;
     animVar[250] = 0.000000f;
     animVar[251] = 0.000000f;
     animVar[252] = 0.000000f;
     animVar[253] = 0.000000f;
     animVar[254] = 0.000000f;
     animVar[255] = 0.000000f;
     animVar[256] = 0.000000f;
     animVar[257] = 0.000000f;
     animVar[258] = 0.000000f;
     animVar[259] = 0.000000f;
     animVar[260] = 0.000000f;
     animVar[261] = 0.000000f;
     animVar[262] = 0.000000f;
     animVar[263] = 0.000000f;
     animVar[264] = 0.000000f;
     animVar[265] = 0.000000f;
     animVar[266] = 0.000000f;
     animVar[267] = 0.000000f;
     animVar[268] = 0.000000f;
     animVar[269] = 0.000000f;
     animVar[270] = 0.000000f;
     animVar[271] = 0.000000f;
     animVar[272] = 0.000000f;
     animVar[273] = 0.000000f;
     animVar[274] = 0.000000f;
     animVar[275] = 0.000000f;
     animVar[276] = 0.000000f;
     animVar[277] = 0.000000f;
     animVar[278] = 0.000000f;
     animVar[279] = 0.000000f;
     animVar[280] = 0.000000f;
     animVar[281] = 0.000000f;
     animVar[282] = 0.000000f;
     animVar[283] = 0.000000f;
     animVar[284] = 0.000000f;
     animVar[285] = 0.000000f;
     animVar[286] = 0.000000f;
     animVar[287] = 0.000000f;
     animVar[288] = 0.000000f;
     animVar[289] = 0.000000f;
     animVar[290] = 0.000000f;
     animVar[291] = 0.000000f;
     animVar[292] = 0.000000f;
     animVar[293] = 0.000000f;
     animVar[294] = 0.000000f;
     animVar[295] = 0.000000f;
     animVar[296] = 0.000000f;
     animVar[297] = 0.000000f;
     animVar[298] = 0.000000f;
     animVar[299] = 0.000000f;
     animVar[300] = 0.000000f;
     animVar[301] = 0.000000f;
     animVar[302] = 0.000000f;
     animVar[303] = 0.000000f;
     animVar[304] = 0.000000f;
     animVar[305] = 0.000000f;
     animVar[306] = 0.000000f;
     animVar[307] = 0.000000f;
     animVar[308] = 0.000000f;
     animVar[309] = 0.000000f;
     animVar[310] = 0.000000f;
     animVar[311] = 0.000000f;
     animVar[312] = 0.000000f;
     animVar[313] = 0.000000f;
     animVar[314] = 0.000000f;
     animVar[315] = 0.000000f;
     animVar[316] = 0.000000f;
     animVar[317] = 0.000000f;
     animVar[318] = 0.000000f;
     animVar[319] = 0.000000f;
     animVar[320] = 0.000000f;
     animVar[321] = 0.000000f;
     animVar[322] = 0.000000f;
     animVar[323] = 0.000000f;
     animVar[324] = 0.000000f;
     animVar[325] = 0.000000f;
     animVar[326] = 0.000000f;
     animVar[327] = 0.000000f;
     animVar[328] = 0.000000f;
     animVar[329] = 0.000000f;
     animVar[330] = 0.000000f;
     animVar[331] = 0.000000f;
     animVar[332] = 0.000000f;
     animVar[333] = 0.000000f;
     animVar[334] = 0.000000f;
     animVar[335] = 0.000000f;
     animVar[336] = 0.000000f;
     animVar[337] = 0.000000f;
     animVar[338] = 0.000000f;
     animVar[339] = 0.000000f;
     animVar[340] = 0.000000f;
     animVar[341] = 0.000000f;
     animVar[342] = 0.000000f;
     animVar[343] = 0.000000f;
     animVar[344] = 0.000000f;
     animVar[345] = 0.000000f;
     animVar[346] = 0.000000f;
     animVar[347] = 0.000000f;
     animVar[348] = 0.000000f;
     animVar[349] = 0.000000f;
     animVar[350] = 0.000000f;
     animVar[351] = 0.000000f;
     animVar[352] = 0.000000f;
     animVar[353] = 0.000000f;
     animVar[354] = 0.000000f;
     animVar[355] = 0.000000f;
     animVar[356] = 0.000000f;
     animVar[357] = 0.000000f;
     animVar[358] = 0.000000f;
     animVar[359] = 0.000000f;
     animVar[360] = 0.000000f;
     animVar[361] = 0.000000f;
     animVar[362] = 0.000000f;
     animVar[363] = 0.000000f;
     animVar[364] = 0.000000f;
     animVar[365] = 0.000000f;
     animVar[366] = 0.000000f;
     animVar[367] = 0.000000f;
     animVar[368] = 0.000000f;
     animVar[369] = 0.000000f;
     animVar[370] = 0.000000f;
     animVar[371] = 0.000000f;
     animVar[372] = 0.000000f;
     animVar[373] = 0.000000f;
     animVar[374] = 0.000000f;
     animVar[375] = 0.000000f;
     animVar[376] = 0.000000f;
     animVar[377] = 0.000000f;
     animVar[378] = 0.000000f;
     animVar[379] = 0.000000f;
     animVar[380] = 0.000000f;
     animVar[381] = 0.000000f;
     animVar[382] = 0.000000f;
     animVar[383] = 0.000000f;
     animVar[384] = 0.000000f;
     animVar[385] = 0.000000f;
     animVar[386] = 0.000000f;
     animVar[387] = 0.000000f;
     animVar[388] = 0.000000f;
     animVar[389] = 0.000000f;
     animVar[390] = 0.000000f;
     animVar[391] = 0.000000f;
     animVar[392] = 0.000000f;
     animVar[393] = 0.000000f;
     animVar[394] = 0.000000f;
     animVar[395] = 0.000000f;
     animVar[396] = 0.000000f;
     animVar[397] = 0.000000f;
     animVar[398] = 0.000000f;
     animVar[399] = 0.000000f;
     animVar[400] = 0.000000f;
     animVar[401] = 0.000000f;
     animVar[402] = 0.000000f;
     animVar[403] = 0.000000f;
     animVar[404] = 0.000000f;
     animVar[405] = 0.000000f;
     animVar[406] = 0.000000f;
     animVar[407] = 0.000000f;
     animVar[408] = 0.000000f;
     animVar[409] = 0.000000f;
     animVar[410] = 0.000000f;
     animVar[411] = 0.000000f;
     animVar[412] = 0.000000f;
     animVar[413] = 0.000000f;
     animVar[414] = 0.000000f;
     animVar[415] = 0.000000f;
     animVar[416] = 0.000000f;
     animVar[417] = 0.000000f;
     animVar[418] = 0.000000f;
     animVar[419] = 0.000000f;
     animVar[420] = 0.000000f;
     animVar[421] = 0.000000f;
     animVar[422] = 0.000000f;
     animVar[423] = 0.000000f;
     animVar[424] = 0.000000f;
     animVar[425] = 0.000000f;
     animVar[426] = 0.000000f;
     animVar[427] = 0.000000f;
     animVar[428] = 0.000000f;
     animVar[429] = 0.000000f;
     animVar[430] = 0.000000f;
     animVar[431] = 0.000000f;
     animVar[432] = 0.000000f;
     animVar[433] = 0.000000f;
     animVar[434] = 0.000000f;
     animVar[435] = 0.000000f;
     animVar[436] = 0.000000f;
     animVar[437] = 0.000000f;
     animVar[438] = 0.000000f;
     animVar[439] = 0.000000f;
     animVar[440] = 0.000000f;
     animVar[441] = 0.000000f;
     animVar[442] = 0.000000f;
     animVar[443] = 0.000000f;
     animVar[444] = 0.000000f;
     animVar[445] = 0.000000f;
     animVar[446] = 0.000000f;
     animVar[447] = 0.000000f;
     animVar[448] = 0.000000f;
     animVar[449] = 0.000000f;
     animVar[450] = 0.000000f;
     animVar[451] = 0.000000f;
     animVar[452] = 0.000000f;
     animVar[453] = 0.000000f;
     animVar[454] = 0.000000f;
     animVar[455] = 0.000000f;
     animVar[456] = 0.000000f;
     animVar[457] = 0.000000f;
     animVar[458] = 0.000000f;
     animVar[459] = 0.000000f;
     animVar[460] = 0.000000f;
     animVar[461] = 0.000000f;
     animVar[462] = 0.000000f;
     animVar[463] = 0.000000f;
     animVar[464] = 0.000000f;
     animVar[465] = 0.001370f;
     animVar[466] = 0.009795f;
     animVar[467] = 0.025383f;
     animVar[468] = 0.047535f;
     animVar[469] = 0.075659f;
     animVar[470] = 0.109156f;
     animVar[471] = 0.147432f;
     animVar[472] = 0.189889f;
     animVar[473] = 0.235933f;
     animVar[474] = 0.284966f;
     animVar[475] = 0.336395f;
     animVar[476] = 0.389619f;
     animVar[477] = 0.444048f;
     animVar[478] = 0.499080f;
     animVar[479] = 0.554125f;
     animVar[480] = 0.608581f;
     animVar[481] = 0.661857f;
     animVar[482] = 0.713353f;
     animVar[483] = 0.762477f;
     animVar[484] = 0.808629f;
     animVar[485] = 0.851215f;
     animVar[486] = 0.889639f;
     animVar[487] = 0.923306f;
     animVar[488] = 0.951618f;
     animVar[489] = 0.973980f;
     animVar[490] = 0.989796f;
     animVar[491] = 0.998470f;
     animVar[492] = 1.000000f;
     animVar[493] = 1.000000f;
     animVar[494] = 1.000000f;
     animVar[495] = 1.000000f;
     animVar[496] = 1.000000f;
     animVar[497] = 1.000000f;
     animVar[498] = 1.000000f;
     animVar[499] = 1.000000f;
     animVar[500] = 1.000000f;
     animVar[501] = 1.000000f;
     animVar[502] = 1.000000f;
     animVar[503] = 1.000000f;
     animVar[504] = 1.000000f;
     animVar[505] = 1.000000f;
     animVar[506] = 1.000000f;
     animVar[507] = 1.000000f;
     animVar[508] = 1.000000f;
     animVar[509] = 1.000000f;
     animVar[510] = 1.000000f;
     animVar[511] = 1.000000f;
     animVar[512] = 1.000000f;
     animVar[513] = 1.000000f;
     animVar[514] = 1.000000f;
     animVar[515] = 1.000000f;
     animVar[516] = 1.000000f;
     animVar[517] = 1.000000f;
     animVar[518] = 1.000000f;
     animVar[519] = 1.000000f;
     animVar[520] = 1.000000f;
     animVar[521] = 1.000000f;
     animVar[522] = 1.000000f;
     animVar[523] = 1.000000f;
     animVar[524] = 1.000000f;
     animVar[525] = 1.000000f;
     animVar[526] = 1.000000f;
     animVar[527] = 1.000000f;
     animVar[528] = 1.000000f;
     animVar[529] = 1.000000f;
     animVar[530] = 1.000000f;
     animVar[531] = 1.000000f;
     animVar[532] = 1.000000f;
     animVar[533] = 1.000000f;
     animVar[534] = 1.000000f;
     animVar[535] = 1.000000f;
     animVar[536] = 1.000000f;
     animVar[537] = 1.000000f;
     animVar[538] = 1.000000f;
     animVar[539] = 1.000000f;
     animVar[540] = 1.000000f;
     animVar[541] = 1.000000f;
     animVar[542] = 1.000000f;
     animVar[543] = 1.000000f;
     animVar[544] = 1.000000f;
     animVar[545] = 1.000000f;
     animVar[546] = 1.000000f;
     animVar[547] = 1.000000f;
     animVar[548] = 1.000000f;
     animVar[549] = 1.000000f;
     animVar[550] = 1.000000f;
     animVar[551] = 1.000000f;
     animVar[552] = 1.000000f;
     animVar[553] = 1.000000f;
     animVar[554] = 1.000000f;
     animVar[555] = 1.000000f;
     animVar[556] = 1.000000f;
     animVar[557] = 1.000000f;
     animVar[558] = 1.000000f;
     animVar[559] = 1.000000f;
     comp = gameObject.GetComponent<GameDisplayScript>();
 }