static int _m_ParseProtoPack_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { object pack = translator.GetObject(L, 1, typeof(object)); string __cl_gen_ret = GameDebug.ParseProtoPack(pack); LuaAPI.lua_pushstring(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }