void Awake() { if (instance == null) { instance = this; GameDataHandler.CheckFolder(); DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } GameDataHandler.LoadGemCount(out goldCount, out topazCount, out rubyCount, out sapphireCount, out diamondCount); var allcard = GameDataHandler.LoadCards(); if (allcard != null) { AllCards = allcard; } //AllCards = GameDataHandler.LoadCards(); stage_count = GameDataHandler.LoadStageCount(); mapName = "Stage" + stage_count; // GameDataHandler.SaveCards(AllCards); }