/// <summary> /// 设置角色死亡 /// </summary> public void SetCharacterDead() { //死亡 handler_Character.CleanCharacter(this); //如果是友方角色死亡 降低升级所需金币 if (characterData.characterType == CharacterTypeEnum.Player) { handler_Game.GetGameData().LevelDownForPlayerPirateNumber(1); //播放粒子特效 handler_Effect.PlayEffect(EffectInfo.PIRATE_DIE_BLUE, transform.position + new Vector3(0, 0.7f, 0)); } else if (characterData.characterType == CharacterTypeEnum.Enemy) { //播放粒子特效 handler_Effect.PlayEffect(EffectInfo.PIRATE_DIE_RED, transform.position + new Vector3(0, 0.7f, 0)); } //刷新UI handler_Game.manager_UI.RefreshAllUI(); //设置角色闲置 SetIntentForIdle(); //掉落金币 if (handGold) { handGold.SetDrop(); } //关闭寻路 aiForCharacterPath.ClosePath(); //协程-删除角色 float destoryTime = handler_GameData.GetCharacterCorpseDestoryTime(); StartCoroutine(CoroutineForCharacterDead(destoryTime)); }