void GenerateGameData() { GameData.ColorOption floorColor = gameData.floorColors[UnityEngine.Random.Range(0, gameData.floorColors.Length)]; Camera.main.backgroundColor = floorColor.color; floor.color = floorColor.color; // Add count AddToAlumno(floorColor.alumno); GameData.ColorOption wallColor = gameData.wallColors[UnityEngine.Random.Range(0, gameData.wallColors.Length)]; gameData.tileMaterial.color = wallColor.color; // Add count AddToAlumno(wallColor.alumno); objectId = UnityEngine.Random.Range(0, objectData.objects.Length); numberOfObjects = UnityEngine.Random.Range(6, 13); }
void GeneratePlayer() { GameData.ColorOption lightColor = gameData.lightColors[UnityEngine.Random.Range(0, gameData.lightColors.Length)]; player.Generate(lightColor.color); AddToAlumno(lightColor.alumno); }