void GenerateGameData()
    {
        GameData.ColorOption floorColor = gameData.floorColors[UnityEngine.Random.Range(0, gameData.floorColors.Length)];
        Camera.main.backgroundColor = floorColor.color;
        floor.color = floorColor.color;

        // Add count
        AddToAlumno(floorColor.alumno);

        GameData.ColorOption wallColor = gameData.wallColors[UnityEngine.Random.Range(0, gameData.wallColors.Length)];
        gameData.tileMaterial.color = wallColor.color;

        // Add count
        AddToAlumno(wallColor.alumno);

        objectId        = UnityEngine.Random.Range(0, objectData.objects.Length);
        numberOfObjects = UnityEngine.Random.Range(6, 13);
    }
 void GeneratePlayer()
 {
     GameData.ColorOption lightColor = gameData.lightColors[UnityEngine.Random.Range(0, gameData.lightColors.Length)];
     player.Generate(lightColor.color);
     AddToAlumno(lightColor.alumno);
 }