public virtual Color getRandomizedColorFromContextEffects() { // Randomize or get customized colors Color colorTo = UIColors.colorWhite; int randomColor = UnityEngine.Random.Range(0, 4); if (randomColor < 1) { colorTo = GameCustomController.GetRandomizedColorFromContextCustomized(); } else { colorTo = GameCustomController.GetRandomizedColorFromContextUI(); } return(colorTo); }