public virtual void SaveInputs()
    {
        SaveCharacterDisplayNameInput();
        SaveCharacterDisplayCodeInput();

        GameCustomController.BroadcastCustomCharacterDisplayChanged();
    }
    // VALUES

    public virtual void broadcastCustomCharacterDataSync()
    {
        GameCustomController.BroadcastCustomCharacterDisplayChanged();
        GameCustomController.BroadcastCustomCharacterDisplayCodeChanged();
        GameCustomController.BroadcastCustomCharacterDisplayNameChanged();

        //LogUtil.Log("broadcastCustomColorsSync");
    }