public virtual void SaveInputs() { SaveCharacterDisplayNameInput(); SaveCharacterDisplayCodeInput(); GameCustomController.BroadcastCustomCharacterDisplayChanged(); }
// VALUES public virtual void broadcastCustomCharacterDataSync() { GameCustomController.BroadcastCustomCharacterDisplayChanged(); GameCustomController.BroadcastCustomCharacterDisplayCodeChanged(); GameCustomController.BroadcastCustomCharacterDisplayNameChanged(); //LogUtil.Log("broadcastCustomColorsSync"); }