public void OnGameCreated(GameCreateResults result, GameData game) { UpdateCallInfo(System.Reflection.MethodBase.GetCurrentMethod().Name, result, game); }
public void OnGameCreated(GameCreateResults result, GameData game) { throw new NotImplementedException(); }
public void OnGameCreated(GameCreateResults result, GameData game) { ExceptionFreeAction(() => Callback.OnGameCreated(result, game)); }
private void OnGameCreated(GameCreateResults result, GameData game) { Console.WriteLine("OnGameCreated: {0} {1} {2} {3}", result, game.Id, game.Name, game.Rule); }
public void OnGameCreated(GameCreateResults result, GameData game) { Log.Default.WriteLine(LogLevels.Info, "Game created {0} {1}", result, game == null ? Guid.Empty : game.Id); ResetTimeout(); if (result == GameCreateResults.Successfull) { Log.Default.WriteLine(LogLevels.Info, "Game {0} created successfully", game == null ? Guid.Empty : game.Id); _games.Add(game); } else { Log.Default.WriteLine(LogLevels.Warning, "Failed to create game {0}", result); } GameCreated.Do(x => x(result, game)); }