예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     rb         = GetComponent <Rigidbody2D>();
     gameCount  = GetComponent <GameCounts>();
     backscript = mainCamera.GetComponent <BackgroundLoop>();
     nextLevel  = false;
     sceneManag = actScene.GetComponent <SceneManag>();
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     rb         = GetComponent <Rigidbody2D>();
     gameCount  = GetComponent <GameCounts>();
     gameOver   = GetComponent <GameOver>();
     backLoop   = mainCamera.GetComponent <BackgroundLoop>();
     nextLevel  = GetComponent <NextLevel>();
     sceneManag = actScene.GetComponent <SceneManag>();
 }
예제 #3
0
    // public AudioSource audio;

    // Start is called before the first frame update
    void Start()
    {
        rb         = GetComponent <Rigidbody2D>();
        general    = GameObject.Find("General_0");
        gameCount  = general.GetComponent <GameCounts> ();
        nextLevel  = general.GetComponent <NextLevel>();
        sceneManag = actScene.GetComponent <SceneManag>();
        // bossShots = 0;
    }
예제 #4
0
파일: Plays.cs 프로젝트: niamor83/bgg_stats
        private void CalculGamesAndLocationCounts()
        {
            LocationCounts.Clear();
            GameCounts.Clear();
            NbPlayersCounts.Clear();

            foreach (var play in AllPlaysByYear)
            {
                AddOrIncrementLocationCounts(LocationCounts, play.Location);
                AddOrIncrementLocationCounts(GameCounts, play.Game);
                AddOrIncrementLocationCounts(NbPlayersCounts, play.Result.Count.ToString());
            }
        }
예제 #5
0
파일: Plays.cs 프로젝트: niamor83/bgg_stats
        public int GetHIndex()
        {
            int counter = 0;

            foreach (var item in GameCounts.OrderByDescending(p => p.Value))
            {
                if (item.Value > counter)
                {
                    counter++;
                }
                else
                {
                    break;
                }
            }
            return(counter);
        }