예제 #1
0
 public static void HandleGameContextReadyMessage(WorldClient client, GameContextReadyMessage message)
 {
     if (client.Character.IsFighting())
     {
         client.Character.Fighter.Map.Area.AddMessage(delegate
         {
             client.Character.Fighter.Fight.Reconnect(client.Character.Fighter);
         });
     }
 }
예제 #2
0
 public static void HandleGameContextReadyMessage(WorldClient client, GameContextReadyMessage message)
 {
     client.Character.OnCharacterContextReady(message.mapId);
 }