public static void HandleGameContextReadyMessage(WorldClient client, GameContextReadyMessage message) { if (client.Character.IsFighting()) { client.Character.Fighter.Map.Area.AddMessage(delegate { client.Character.Fighter.Fight.Reconnect(client.Character.Fighter); }); } }
public static void HandleGameContextReadyMessage(WorldClient client, GameContextReadyMessage message) { client.Character.OnCharacterContextReady(message.mapId); }