public System.Threading.Tasks.Task <GameClient.webServerNW.AddNewUserResponse> AddNewUserAsync(string nickname, string password, string email, int conectado) { GameClient.webServerNW.AddNewUserRequest inValue = new GameClient.webServerNW.AddNewUserRequest(); inValue.Body = new GameClient.webServerNW.AddNewUserRequestBody(); inValue.Body.nickname = nickname; inValue.Body.password = password; inValue.Body.email = email; inValue.Body.conectado = conectado; return(((GameClient.webServerNW.ProyectoEDDSoap)(this)).AddNewUserAsync(inValue)); }
public void AddNewUser(string nickname, string password, string email, int conectado) { GameClient.webServerNW.AddNewUserRequest inValue = new GameClient.webServerNW.AddNewUserRequest(); inValue.Body = new GameClient.webServerNW.AddNewUserRequestBody(); inValue.Body.nickname = nickname; inValue.Body.password = password; inValue.Body.email = email; inValue.Body.conectado = conectado; GameClient.webServerNW.AddNewUserResponse retVal = ((GameClient.webServerNW.ProyectoEDDSoap)(this)).AddNewUser(inValue); }
System.Threading.Tasks.Task <GameClient.webServerNW.AddNewUserResponse> GameClient.webServerNW.ProyectoEDDSoap.AddNewUserAsync(GameClient.webServerNW.AddNewUserRequest request) { return(base.Channel.AddNewUserAsync(request)); }
GameClient.webServerNW.AddNewUserResponse GameClient.webServerNW.ProyectoEDDSoap.AddNewUser(GameClient.webServerNW.AddNewUserRequest request) { return(base.Channel.AddNewUser(request)); }