//public GameObject menuButton; // Start is called before the first frame update void Start() { for (int i = 0; i < numberOfCards; i++) { GameCard leftCard = Instantiate(cardPrefab1, leftCardLocation.position, Quaternion.identity, leftCardLocation).GetComponent <GameCard>(); leftCard.ChangeCardValue(Random.Range(-5, 5)); GameCard rightCard = Instantiate(cardPrefab, rightCardLocation.position, Quaternion.identity, rightCardLocation).GetComponent <GameCard>(); rightCard.ChangeCardValue(Random.Range(-5, 5)); } cardCountText.text = cardCount.ToString(); currentSelectedCard = 0; selectionTimer = selectionDuration; gameSound = GetComponent <AudioSource>(); }