void Update() { if (playerShip != null && Input.GetKeyDown(KeyCode.F5)) { GameCamera.DetachFromParent(playerShip.transform); playerShip.SetActiveRecursively(!playerShip.active); } }
void Update() { if (playerShip != null && Input.GetKeyDown(KeyCode.F5)) { GameCamera.DetachFromParent(playerShip.transform); GlobalMethods.SendMessage(GlobalModuleController.MessageTarget, ModuleNames.Sail, false); GlobalMethods.SendMessage(gameObject, LevelData.WelcomeEvent); } }
public void Battle(bool enable) { GameCamera.DetachFromParent(); if (enabled) { EnableSail(false); EnableBattle(true); } else { EnableBattle(false); EnableSail(true); } }