public void PrintReputations(int optionIndex) // Create's a floating reputation gain text from given option. { switch (optionIndex) { case 1: GainsTextHandler.CreateGainsText(new int[] { currentCard.option1IrsReputation, currentCard.option1PunkReputation, currentCard.option1ShakeReputation, currentCard.option1GuardReputation }, cardDisplay.popUp.transform); break; case 2: GainsTextHandler.CreateGainsText(new int[] { currentCard.option2IrsReputation, currentCard.option2PunkReputation, currentCard.option2ShakeReputation, currentCard.option2GuardReputation }, cardDisplay.popUp.transform); break; case 3: GainsTextHandler.CreateGainsText(new int[] { currentCard.option3IrsReputation, currentCard.option3PunkReputation, currentCard.option3ShakeReputation, currentCard.option3GuardReputation }, cardDisplay.popUp.transform); break; case 4: GainsTextHandler.CreateGainsText(new int[] { currentCard.option4IrsReputation, currentCard.option4PunkReputation, currentCard.option4ShakeReputation, currentCard.option4GuardReputation }, cardDisplay.popUp.transform); break; case 5: GainsTextHandler.CreateGainsText(new int[] { currentCard.option5IrsReputation, currentCard.option5PunkReputation, currentCard.option5ShakeReputation, currentCard.option5GuardReputation }, cardDisplay.popUp.transform); break; } }