Ejemplo n.º 1
0
    public void PrintReputations(int optionIndex)       // Create's a floating reputation gain text from given option.
    {
        switch (optionIndex)
        {
        case 1:
            GainsTextHandler.CreateGainsText(new int[] { currentCard.option1IrsReputation, currentCard.option1PunkReputation, currentCard.option1ShakeReputation, currentCard.option1GuardReputation }, cardDisplay.popUp.transform);
            break;

        case 2:
            GainsTextHandler.CreateGainsText(new int[] { currentCard.option2IrsReputation, currentCard.option2PunkReputation, currentCard.option2ShakeReputation, currentCard.option2GuardReputation }, cardDisplay.popUp.transform);
            break;

        case 3:
            GainsTextHandler.CreateGainsText(new int[] { currentCard.option3IrsReputation, currentCard.option3PunkReputation, currentCard.option3ShakeReputation, currentCard.option3GuardReputation }, cardDisplay.popUp.transform);
            break;

        case 4:
            GainsTextHandler.CreateGainsText(new int[] { currentCard.option4IrsReputation, currentCard.option4PunkReputation, currentCard.option4ShakeReputation, currentCard.option4GuardReputation }, cardDisplay.popUp.transform);
            break;

        case 5:
            GainsTextHandler.CreateGainsText(new int[] { currentCard.option5IrsReputation, currentCard.option5PunkReputation, currentCard.option5ShakeReputation, currentCard.option5GuardReputation }, cardDisplay.popUp.transform);
            break;
        }
    }