private void PlayerWin(GameObject door) { GUIMessages guiMessages = GetComponent <GUIMessages>(); guiMessages.Win.enabled = true; _PlaySound(guiMessages.WinSound); OnDestroy(); }
private void OnFullStressEvent() { GUIMessages guiMessages = GetComponent <GUIMessages>(); guiMessages.Lose.enabled = true; _PlaySound(guiMessages.LoseSound); OnDestroy(); }