private void PlayerWin(GameObject door)
        {
            GUIMessages guiMessages = GetComponent <GUIMessages>();

            guiMessages.Win.enabled = true;
            _PlaySound(guiMessages.WinSound);
            OnDestroy();
        }
        private void OnFullStressEvent()
        {
            GUIMessages guiMessages = GetComponent <GUIMessages>();

            guiMessages.Lose.enabled = true;
            _PlaySound(guiMessages.LoseSound);
            OnDestroy();
        }