public void Init(GUIMagicLoveScene basescene, int index) { this.mIndex = index; this.mSlot = GameUITools.FindGameObject("Slot", base.gameObject); Transform transform = base.transform.Find("Unknow"); if (transform != null) { this.mUnknow = transform.GetComponent<UITexture>(); this.mUnknow.gameObject.SetActive(true); this.mUnknow.enabled = false; } this.mUI73 = GameUITools.FindGameObject("ui73", base.gameObject); Tools.SetParticleRenderQueue(this.mUI73, 3003, 1f); this.mUI73.SetActive(false); this.mUI103 = GameUITools.FindGameObject("ui103", base.gameObject); Tools.SetParticleRenderQueue(this.mUI103, 3003, 1f); this.mUI103.SetActive(false); }
public void Init(GUIMagicLoveScene basescene) { this.mBaseScene = basescene; this.CreateObjects(); }
public void Init(GUIMagicLoveScene basescene, int offset) { this.mBaseScene = basescene; this.mOffset = offset; }