Ejemplo n.º 1
0
 public void Init(GUIMagicLoveScene basescene, int index)
 {
     this.mIndex = index;
     this.mSlot = GameUITools.FindGameObject("Slot", base.gameObject);
     Transform transform = base.transform.Find("Unknow");
     if (transform != null)
     {
         this.mUnknow = transform.GetComponent<UITexture>();
         this.mUnknow.gameObject.SetActive(true);
         this.mUnknow.enabled = false;
     }
     this.mUI73 = GameUITools.FindGameObject("ui73", base.gameObject);
     Tools.SetParticleRenderQueue(this.mUI73, 3003, 1f);
     this.mUI73.SetActive(false);
     this.mUI103 = GameUITools.FindGameObject("ui103", base.gameObject);
     Tools.SetParticleRenderQueue(this.mUI103, 3003, 1f);
     this.mUI103.SetActive(false);
 }
Ejemplo n.º 2
0
 public void Init(GUIMagicLoveScene basescene)
 {
     this.mBaseScene = basescene;
     this.CreateObjects();
 }
Ejemplo n.º 3
0
 public void Init(GUIMagicLoveScene basescene, int offset)
 {
     this.mBaseScene = basescene;
     this.mOffset = offset;
 }