public InvalidAssetDialog() { InitializeComponent(); _list = new GUILayer.InvalidAssetList(); RebuildList(); _list._onChange += RebuildList; _assetList.SelectedIndexChanged += SelectedIndexChanged; }
public InvalidAssetDialog() { InitializeComponent(); _list = new GUILayer.InvalidAssetList(); _assetList.Items.Clear(); foreach (var a in _list.AssetList) _assetList.Items.Add(a.Item1); _assetList.SelectedIndexChanged += SelectedIndexChanged; }