private void Start() { // Init UIManager.Instance.MenuPrefabPath = "Test/Prefabs/"; var gs = new GSLoading(); ChangeGameState(gs); }
private void Start() { #if UNITY_EDITOR Scene scene = EditorSceneManager.GetActiveScene(); if (scene.name.StartsWith("Test")) { return; } #endif // Init UIManager.Instance.MenuPrefabPath = "Prefabs/UI/"; GameObject obj = GameObject.Find("MainCanvas"); UIManager.Instance.AddCanvas("MainCanvas", obj.GetComponent <Canvas>(), true); var gs = new GSLoading(); ChangeGameState(gs); }