Esempio n. 1
0
    private void Start()
    {
        // Init
        UIManager.Instance.MenuPrefabPath = "Test/Prefabs/";

        var gs = new GSLoading();

        ChangeGameState(gs);
    }
Esempio n. 2
0
    private void Start()
    {
#if UNITY_EDITOR
        Scene scene = EditorSceneManager.GetActiveScene();
        if (scene.name.StartsWith("Test"))
        {
            return;
        }
#endif

        // Init
        UIManager.Instance.MenuPrefabPath = "Prefabs/UI/";

        GameObject obj = GameObject.Find("MainCanvas");
        UIManager.Instance.AddCanvas("MainCanvas", obj.GetComponent <Canvas>(), true);

        var gs = new GSLoading();
        ChangeGameState(gs);
    }