// Use this for initialization void Start() { //Assign GRIDTerrain Object: gridTerrain = Terrain.activeTerrain.GetComponent("GRIDTerrain") as GRIDTerrain; }
//Public Contructor public GRIDPath(GameObject _prefabParent, GRIDTerrain terrain) { prefabParent = _prefabParent; currentVector = prefabParent.transform.position; gridTerrain = terrain; }