Example #1
0
 // Use this for initialization
 void Start()
 {
     //Assign GRIDTerrain Object:
     gridTerrain = Terrain.activeTerrain.GetComponent("GRIDTerrain") as GRIDTerrain;
 }
Example #2
0
 //Public Contructor
 public GRIDPath(GameObject _prefabParent, GRIDTerrain terrain)
 {
     prefabParent  = _prefabParent;
     currentVector = prefabParent.transform.position;
     gridTerrain   = terrain;
 }
Example #3
0
 //Public Contructor
 public GRIDPath(GameObject _prefabParent, GRIDTerrain terrain)
 {
     prefabParent = _prefabParent;
     currentVector = prefabParent.transform.position;
     gridTerrain = terrain;
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     //Assign GRIDTerrain Object:
     gridTerrain = Terrain.activeTerrain.GetComponent("GRIDTerrain") as GRIDTerrain;
 }