public override bool StateAttack(GSkill skill) { GPlayerWrapper victim = skill.GetVictim(); int skill_level = skill.GetLevel(); victim.SetTime(900000.0f); victim.SetBuffid(4); victim.SetValue(skill_level); victim.SetAddantidizzy(true); return(true); }
public override bool StateAttack(GSkill skill) { GPlayerWrapper victim = skill.GetVictim(); victim.SetProbability(100.0f); victim.SetRatio(18.0f); victim.SetAmount(19.0f); victim.SetValue(20.0f); victim.SetDispel(true); victim.SetTime(30000.0f); victim.SetBuffid(1); victim.SetValue(1.0f); victim.SetAddantidizzy(true); return(true); }
public override bool StateAttack(GSkill skill) { GPlayerWrapper victim = skill.GetVictim(); int skill_level = skill.GetLevel(); victim.SetTime(15000.0f); victim.SetBuffid(1); victim.SetValue(((100 * skill_level))); victim.SetAddantidizzy(true); victim.SetTime(15000.0f); victim.SetBuffid(1); victim.SetValue(((100 * skill_level))); victim.SetAddantisleep(true); victim.SetTime(15000.0f); victim.SetBuffid(1); victim.SetValue(((100 * skill_level))); victim.SetAddantiwrap(true); victim.SetTime(15000.0f); victim.SetBuffid(1); victim.SetValue(((100 * skill_level))); victim.SetAddantislow(true); return(true); }