Example #1
0
        public override bool StateAttack(GSkill skill)
        {
            GPlayerWrapper victim      = skill.GetVictim();
            int            skill_level = skill.GetLevel();

            victim.SetTime(900000.0f);
            victim.SetBuffid(4);
            victim.SetValue(skill_level);
            victim.SetAddantidizzy(true);
            return(true);
        }
Example #2
0
        public override bool StateAttack(GSkill skill)
        {
            GPlayerWrapper victim = skill.GetVictim();

            victim.SetProbability(100.0f);
            victim.SetRatio(18.0f);
            victim.SetAmount(19.0f);
            victim.SetValue(20.0f);
            victim.SetDispel(true);
            victim.SetTime(30000.0f);
            victim.SetBuffid(1);
            victim.SetValue(1.0f);
            victim.SetAddantidizzy(true);
            return(true);
        }
Example #3
0
        public override bool StateAttack(GSkill skill)
        {
            GPlayerWrapper victim      = skill.GetVictim();
            int            skill_level = skill.GetLevel();

            victim.SetTime(15000.0f);
            victim.SetBuffid(1);
            victim.SetValue(((100 * skill_level)));
            victim.SetAddantidizzy(true);
            victim.SetTime(15000.0f);
            victim.SetBuffid(1);
            victim.SetValue(((100 * skill_level)));
            victim.SetAddantisleep(true);
            victim.SetTime(15000.0f);
            victim.SetBuffid(1);
            victim.SetValue(((100 * skill_level)));
            victim.SetAddantiwrap(true);
            victim.SetTime(15000.0f);
            victim.SetBuffid(1);
            victim.SetValue(((100 * skill_level)));
            victim.SetAddantislow(true);
            return(true);
        }