public override void Life(Root root) { this.root = root; Debug.Log("Starting coroutine bootstrap igniter"); splashObject = GOUtil.inst("Prefabs/BootstrapGUI"); splashObject.transform.SetParent(this.transform); StartCoroutine(sleepAndLoad()); }
void Awake() { gameSceneGUI = new Dictionary <GameScene, GameObject>(); GOUtil.inst("Prefabs/EventSystem").transform.SetParent(this.transform); }