예제 #1
0
 public override void Life(Root root)
 {
     this.root = root;
     Debug.Log("Starting coroutine bootstrap igniter");
     splashObject = GOUtil.inst("Prefabs/BootstrapGUI");
     splashObject.transform.SetParent(this.transform);
     StartCoroutine(sleepAndLoad());
 }
예제 #2
0
 void Awake()
 {
     gameSceneGUI = new Dictionary <GameScene, GameObject>();
     GOUtil.inst("Prefabs/EventSystem").transform.SetParent(this.transform);
 }