예제 #1
0
    public void Alarm0()
    {
        gmc.MoveTowardsPoint(player.transform.position.x, player.transform.position.y, 4);

        GMComponent gmcObj = Instantiate(object724, transform.position, Quaternion.identity).GetComponent <GMComponent>();

        gmcObj.Speed     = Random.Range(10.0f, 14.0f);
        gmcObj.Direction = Random.Range(0.0f, 360.0f);

        Invoke("Alarm0", 1.0f / GM.fps);
    }
예제 #2
0
    public void Alarm1()
    {
        gmc.MoveTowardsPoint(GM.offsetX + 400, GM.offsetY - 100, 17.0f);

        Invoke("Alarm1", 1.0f / GM.fps);
    }