static void Main(string[] args) { Font font = new Font(@".\GapSansBold.ttf") { FontSize = 51, }; controller = new GameController(0); GameKeybindHost host = new GameKeybindHost(new GameKeybindList() { { "g_test", context => Keyboard.IsAnyKeyPressed, context => context.ControllerState.Buttons[GamepadButtonFlags.A, true] } }); actor = GameKeybindActor.CreateControllerActor(controller); actor.ConnectHost(host); portal = STPProject.CreateFromZIP("portal.zip"); window = new GLWindow(1280, 720, "0ms", WindowFlags.Window, VSyncMode.Off); window.ApplySetup(new Window2DSetup()); window.SetRenderPipeline(new TestRenderPipeline()); window.SetScene(scene = new Scene() { ShowAxisHelper = true }); scene.Background.Color = Color4.DarkGray; scene.Camera = new Camera() { }; SimpleShader shader = new SimpleShader("basic", AssemblyUtility.ReadAssemblyFile("SM_TEST.Default Fragment Shader1.frag"), (a, b) => { a["Color"].SetColor(b.Material.Tint); a["Scale"].SetFloat(b.Material.ShaderArguments.Get("Scale", 1f)); }); DrawObject2D obj = new DrawObject2D() { Material = { CustomShader = shader, Tint = new Color4(1f, 0.151217f, 0.050313f, 1), ShaderArguments = { ["Scale"] = 50f } } };/* * DrawObject2D obj2 = new DrawObject2D() * { * Material = * { * Tint = Color4.Aqua, * CustomShader = shader, * ShaderArguments = * { * ["Scale"] = 1000f * } * } * }; * obj2.Transform.Position.Set(300);*/ scene.Objects.Add(obj); window.RenderFrame += Window_RenderFrame; window.Run(); Debug.WriteLine("Window Closed"); }