コード例 #1
0
ファイル: Program.cs プロジェクト: IedSoftworks/SMRendererV3
        static void Main(string[] args)
        {
            Font font = new Font(@".\GapSansBold.ttf")
            {
                FontSize = 51,
            };

            controller = new GameController(0);
            GameKeybindHost host = new GameKeybindHost(new GameKeybindList()
            {
                { "g_test", context => Keyboard.IsAnyKeyPressed, context => context.ControllerState.Buttons[GamepadButtonFlags.A, true] }
            });

            actor = GameKeybindActor.CreateControllerActor(controller);
            actor.ConnectHost(host);


            portal = STPProject.CreateFromZIP("portal.zip");

            window = new GLWindow(1280, 720, "0ms", WindowFlags.Window, VSyncMode.Off);
            window.ApplySetup(new Window2DSetup());
            window.SetRenderPipeline(new TestRenderPipeline());

            window.SetScene(scene = new Scene()
            {
                ShowAxisHelper = true
            });
            scene.Background.Color = Color4.DarkGray;
            scene.Camera           = new Camera()
            {
            };

            SimpleShader shader = new SimpleShader("basic", AssemblyUtility.ReadAssemblyFile("SM_TEST.Default Fragment Shader1.frag"), (a, b) => {
                a["Color"].SetColor(b.Material.Tint);
                a["Scale"].SetFloat(b.Material.ShaderArguments.Get("Scale", 1f));
            });
            DrawObject2D obj = new DrawObject2D()
            {
                Material =
                {
                    CustomShader    = shader,
                    Tint            = new Color4(1f, 0.151217f, 0.050313f, 1),
                    ShaderArguments =
                    {
                        ["Scale"] = 50f
                    }
                }
            };/*
               * DrawObject2D obj2 = new DrawObject2D()
               * {
               * Material =
               * {
               *    Tint = Color4.Aqua,
               *    CustomShader = shader,
               *    ShaderArguments =
               *    {
               *        ["Scale"] = 1000f
               *    }
               * }
               * };
               * obj2.Transform.Position.Set(300);*/

            scene.Objects.Add(obj);

            window.RenderFrame += Window_RenderFrame;
            window.Run();

            Debug.WriteLine("Window Closed");
        }