예제 #1
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 internal abstract void glTexSubImage2D(GLTexImageTarget target, int level, int xOffset, int yOffset, int width, int height, GLPixelDataFormat format, GLPixelDataType type, void *pixels);
예제 #2
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 internal abstract int gluBuild2DMipmaps(GLTextureTarget target, GLInternalPixelFormat internalFormat, int width, int height, GLPixelDataFormat format, GLPixelDataType type, void *data);
예제 #3
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 internal abstract void glTexImage2D(GLTexImageTarget target, int level, GLInternalPixelFormat internalFormat, int width, int height, int border, GLPixelDataFormat format, GLPixelDataType type, void *pixels);
예제 #4
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 internal abstract void glReadPixels(int x, int y, int width, int height, GLPixelDataFormat format, GLPixelDataType type, void *pixels);
예제 #5
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 public static extern void glReadPixels(int x, int y, int width, int height, GLPixelDataFormat format, GLPixelDataType type, void *pixels);
예제 #6
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 public static extern void glTexSubImage2D(GLTexImageTarget target, int level, int xOffset, int yOffset, int width, int height, GLPixelDataFormat format, GLPixelDataType type, void *pixels);
예제 #7
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 public static extern void glTexImage1D(GLTexImageTarget target, int level, GLInternalPixelFormat internalFormat, int width, int border, GLPixelDataFormat format, GLPixelDataType type, void *pixels);